Lindelöf spaceIn mathematics, a Lindelöf space is a topological space in which every open cover has a countable subcover. The Lindelöf property is a weakening of the more commonly used notion of compactness, which requires the existence of a finite subcover. A is a topological space such that every subspace of it is Lindelöf. Such a space is sometimes called strongly Lindelöf, but confusingly that terminology is sometimes used with an altogether different meaning. The term hereditarily Lindelöf is more common and unambiguous.
Fréchet spaceIn functional analysis and related areas of mathematics, Fréchet spaces, named after Maurice Fréchet, are special topological vector spaces. They are generalizations of Banach spaces (normed vector spaces that are complete with respect to the metric induced by the norm). All Banach and Hilbert spaces are Fréchet spaces. Spaces of infinitely differentiable functions are typical examples of Fréchet spaces, many of which are typically Banach spaces.
Normed vector spaceIn mathematics, a normed vector space or normed space is a vector space over the real or complex numbers on which a norm is defined. A norm is a generalization of the intuitive notion of "length" in the physical world. If is a vector space over , where is a field equal to or to , then a norm on is a map , typically denoted by , satisfying the following four axioms: Non-negativity: for every ,. Positive definiteness: for every , if and only if is the zero vector.
LearningLearning is the process of acquiring new understanding, knowledge, behaviors, skills, values, attitudes, and preferences. The ability to learn is possessed by humans, animals, and some machines; there is also evidence for some kind of learning in certain plants. Some learning is immediate, induced by a single event (e.g. being burned by a hot stove), but much skill and knowledge accumulate from repeated experiences. The changes induced by learning often last a lifetime, and it is hard to distinguish learned material that seems to be "lost" from that which cannot be retrieved.
Reinforcement learningReinforcement learning (RL) is an area of machine learning concerned with how intelligent agents ought to take actions in an environment in order to maximize the notion of cumulative reward. Reinforcement learning is one of three basic machine learning paradigms, alongside supervised learning and unsupervised learning. Reinforcement learning differs from supervised learning in not needing labelled input/output pairs to be presented, and in not needing sub-optimal actions to be explicitly corrected.
Totally bounded spaceIn topology and related branches of mathematics, total-boundedness is a generalization of compactness for circumstances in which a set is not necessarily closed. A totally bounded set can be covered by finitely many subsets of every fixed “size” (where the meaning of “size” depends on the structure of the ambient space). The term precompact (or pre-compact) is sometimes used with the same meaning, but precompact is also used to mean relatively compact. These definitions coincide for subsets of a complete metric space, but not in general.
Normal spaceIn topology and related branches of mathematics, a normal space is a topological space X that satisfies Axiom T4: every two disjoint closed sets of X have disjoint open neighborhoods. A normal Hausdorff space is also called a T4 space. These conditions are examples of separation axioms and their further strengthenings define completely normal Hausdorff spaces, or T5 spaces, and perfectly normal Hausdorff spaces, or T6 spaces. A topological space X is a normal space if, given any disjoint closed sets E and F, there are neighbourhoods U of E and V of F that are also disjoint.
Particle swarm optimizationIn computational science, particle swarm optimization (PSO) is a computational method that optimizes a problem by iteratively trying to improve a candidate solution with regard to a given measure of quality. It solves a problem by having a population of candidate solutions, here dubbed particles, and moving these particles around in the search-space according to simple mathematical formula over the particle's position and velocity.
Evolutionary algorithmIn computational intelligence (CI), an evolutionary algorithm (EA) is a subset of evolutionary computation, a generic population-based metaheuristic optimization algorithm. An EA uses mechanisms inspired by biological evolution, such as reproduction, mutation, recombination, and selection. Candidate solutions to the optimization problem play the role of individuals in a population, and the fitness function determines the quality of the solutions (see also loss function).
Sound reinforcement systemA sound reinforcement system is the combination of microphones, signal processors, amplifiers, and loudspeakers in enclosures all controlled by a mixing console that makes live or pre-recorded sounds louder and may also distribute those sounds to a larger or more distant audience. In many situations, a sound reinforcement system is also used to enhance or alter the sound of the sources on the stage, typically by using electronic effects, such as reverb, as opposed to simply amplifying the sources unaltered.