Finite-state machineA finite-state machine (FSM) or finite-state automaton (FSA, plural: automata), finite automaton, or simply a state machine, is a mathematical model of computation. It is an abstract machine that can be in exactly one of a finite number of states at any given time. The FSM can change from one state to another in response to some inputs; the change from one state to another is called a transition. An FSM is defined by a list of its states, its initial state, and the inputs that trigger each transition.
Frequentist probabilityFrequentist probability or frequentism is an interpretation of probability; it defines an event's probability as the limit of its relative frequency in many trials (the long-run probability). Probabilities can be found (in principle) by a repeatable objective process (and are thus ideally devoid of opinion). The continued use of frequentist methods in scientific inference, however, has been called into question. The development of the frequentist account was motivated by the problems and paradoxes of the previously dominant viewpoint, the classical interpretation.
Creative problem-solvingCreative problem-solving (CPS) is the mental process of searching for an original and previously unknown solution to a problem. To qualify, the solution must be novel and reached independently. The creative problem-solving process was originally developed by Alex Osborn and Sid Parnes. Creative problem solving (CPS) is a way of using creativity to develop new ideas and solutions to problems. The process is based on separating divergent and convergent thinking styles, so that one can focus one's mind on creating at the first stage, and then evaluating at the second stage.
Cellular automatonA cellular automaton (pl. cellular automata, abbrev. CA) is a discrete model of computation studied in automata theory. Cellular automata are also called cellular spaces, tessellation automata, homogeneous structures, cellular structures, tessellation structures, and iterative arrays. Cellular automata have found application in various areas, including physics, theoretical biology and microstructure modeling. A cellular automaton consists of a regular grid of cells, each in one of a finite number of states, such as on and off (in contrast to a coupled map lattice).
Product ruleIn calculus, the product rule (or Leibniz rule or Leibniz product rule) is a formula used to find the derivatives of products of two or more functions. For two functions, it may be stated in Lagrange's notation as or in Leibniz's notation as The rule may be extended or generalized to products of three or more functions, to a rule for higher-order derivatives of a product, and to other contexts. Discovery of this rule is credited to Gottfried Leibniz, who demonstrated it using differentials. (However, J. M.
Derivation (differential algebra)In mathematics, a derivation is a function on an algebra which generalizes certain features of the derivative operator. Specifically, given an algebra A over a ring or a field K, a K-derivation is a K-linear map D : A → A that satisfies Leibniz's law: More generally, if M is an A-bimodule, a K-linear map D : A → M that satisfies the Leibniz law is also called a derivation. The collection of all K-derivations of A to itself is denoted by DerK(A). The collection of K-derivations of A into an A-module M is denoted by DerK(A, M).
Computation tree logicComputation tree logic (CTL) is a branching-time logic, meaning that its model of time is a tree-like structure in which the future is not determined; there are different paths in the future, any one of which might be an actual path that is realized. It is used in formal verification of software or hardware artifacts, typically by software applications known as model checkers, which determine if a given artifact possesses safety or liveness properties. For example, CTL can specify that when some initial condition is satisfied (e.