Serial Line Internet ProtocolThe Serial Line Internet Protocol (SLIP) is an encapsulation of the Internet Protocol designed to work over serial ports and router connections. It is documented in . On personal computers, SLIP has largely been replaced by the Point-to-Point Protocol (PPP), which is better engineered, has more features, and does not require its IP address configuration to be set before it is established. On microcontrollers, however, SLIP is still the preferred way of encapsulating IP packets, due to its very small overhead.
Communications systemA communications system or communication system is a collection of individual telecommunications networks systems, relay stations, tributary stations, and terminal equipment usually capable of interconnection and interoperation to form an integrated whole. The components of a communications system serve a common purpose, are technically compatible, use common procedures, respond to controls, and operate in union. Telecommunications is a method of communication (e.g., for sports broadcasting, mass media, journalism, etc.
Symbol rateIn a digitally modulated signal or a line code, symbol rate, modulation rate or baud rate is the number of symbol changes, waveform changes, or signaling events across the transmission medium per unit of time. The symbol rate is measured in baud (Bd) or symbols per second. In the case of a line code, the symbol rate is the pulse rate in pulses per second. Each symbol can represent or convey one or several bits of data. The symbol rate is related to the gross bit rate, expressed in bits per second.
Packet switchingIn telecommunications, packet switching is a method of grouping data into packets that are transmitted over a digital network. Packets are made of a header and a payload. Data in the header is used by networking hardware to direct the packet to its destination, where the payload is extracted and used by an operating system, application software, or higher layer protocols. Packet switching is the primary basis for data communications in computer networks worldwide.
Packet lossPacket loss occurs when one or more packets of data travelling across a computer network fail to reach their destination. Packet loss is either caused by errors in data transmission, typically across wireless networks, or network congestion. Packet loss is measured as a percentage of packets lost with respect to packets sent. The Transmission Control Protocol (TCP) detects packet loss and performs retransmissions to ensure reliable messaging.
Error correction codeIn computing, telecommunication, information theory, and coding theory, forward error correction (FEC) or channel coding is a technique used for controlling errors in data transmission over unreliable or noisy communication channels. The central idea is that the sender encodes the message in a redundant way, most often by using an error correction code or error correcting code (ECC). The redundancy allows the receiver not only to detect errors that may occur anywhere in the message, but often to correct a limited number of errors.
Pulse shapingIn electronics and telecommunications, pulse shaping is the process of changing a transmitted pulses' waveform to optimize the signal for its intended purpose or the communication channel. This is often done by limiting the bandwidth of the transmission and filtering the pulses to control intersymbol interference. Pulse shaping is particularly important in RF communication for fitting the signal within a certain frequency band and is typically applied after line coding and modulation.
Packet radioIn digital radio, packet radio is the application of packet switching techniques to digital radio communications. Packet radio uses a packet switching protocol as opposed to circuit switching or message switching protocols to transmit digital data via a radio communication link. Packet radio is frequently used by amateur radio operators. The AX.25 (Amateur X.25) protocol was derived from the X.25 data link layer protocol and adapted for amateur radio use. Every AX.
Bluetooth Low EnergyBluetooth Low Energy (Bluetooth LE, colloquially BLE, formerly marketed as Bluetooth Smart) is a wireless personal area network technology designed and marketed by the Bluetooth Special Interest Group (Bluetooth SIG) aimed at novel applications in the healthcare, fitness, beacons, security, and home entertainment industries. It is independent of classic Bluetooth and has no compatibility, but Bluetooth Basic Rate/Enhanced Data Rate (BR/EDR) and LE can coexist.
Satellite Internet accessSatellite Internet access or Satellite Broadband is Internet access provided through communication satellites. Modern consumer grade satellite Internet service is typically provided to individual users through geostationary satellites that can offer relatively high data speeds, with newer satellites using to achieve downstream data speeds up to 506 Mbit/s. In addition, new satellite internet constellations are being developed in low-earth orbit to enable low-latency internet access from space.