Graph embeddingIn topological graph theory, an embedding (also spelled imbedding) of a graph on a surface is a representation of on in which points of are associated with vertices and simple arcs (homeomorphic images of ) are associated with edges in such a way that: the endpoints of the arc associated with an edge are the points associated with the end vertices of no arcs include points associated with other vertices, two arcs never intersect at a point which is interior to either of the arcs. Here a surface is a compact, connected -manifold.
Transformer (machine learning model)A transformer is a deep learning architecture that relies on the parallel multi-head attention mechanism. The modern transformer was proposed in the 2017 paper titled 'Attention Is All You Need' by Ashish Vaswani et al., Google Brain team. It is notable for requiring less training time than previous recurrent neural architectures, such as long short-term memory (LSTM), and its later variation has been prevalently adopted for training large language models on large (language) datasets, such as the Wikipedia corpus and Common Crawl, by virtue of the parallelized processing of input sequence.
Generative adversarial networkA generative adversarial network (GAN) is a class of machine learning framework and a prominent framework for approaching generative AI. The concept was initially developed by Ian Goodfellow and his colleagues in June 2014. In a GAN, two neural networks contest with each other in the form of a zero-sum game, where one agent's gain is another agent's loss. Given a training set, this technique learns to generate new data with the same statistics as the training set.
Variational autoencoderIn machine learning, a variational autoencoder (VAE) is an artificial neural network architecture introduced by Diederik P. Kingma and Max Welling. It is part of the families of probabilistic graphical models and variational Bayesian methods. Variational autoencoders are often associated with the autoencoder model because of its architectural affinity, but with significant differences in the goal and mathematical formulation. Variational autoencoders are probabilistic generative models that require neural networks as only a part of their overall structure.
Distance-transitive graphIn the mathematical field of graph theory, a distance-transitive graph is a graph such that, given any two vertices v and w at any distance i, and any other two vertices x and y at the same distance, there is an automorphism of the graph that carries v to x and w to y. Distance-transitive graphs were first defined in 1971 by Norman L. Biggs and D. H. Smith. A distance-transitive graph is interesting partly because it has a large automorphism group.
Convolutional neural networkConvolutional neural network (CNN) is a regularized type of feed-forward neural network that learns feature engineering by itself via filters (or kernel) optimization. Vanishing gradients and exploding gradients, seen during backpropagation in earlier neural networks, are prevented by using regularized weights over fewer connections. For example, for each neuron in the fully-connected layer 10,000 weights would be required for processing an image sized 100 × 100 pixels.
Graph isomorphismIn graph theory, an isomorphism of graphs G and H is a bijection between the vertex sets of G and H such that any two vertices u and v of G are adjacent in G if and only if and are adjacent in H. This kind of bijection is commonly described as "edge-preserving bijection", in accordance with the general notion of isomorphism being a structure-preserving bijection. If an isomorphism exists between two graphs, then the graphs are called isomorphic and denoted as . In the case when the bijection is a mapping of a graph onto itself, i.
Graph homomorphismIn the mathematical field of graph theory, a graph homomorphism is a mapping between two graphs that respects their structure. More concretely, it is a function between the vertex sets of two graphs that maps adjacent vertices to adjacent vertices. Homomorphisms generalize various notions of graph colorings and allow the expression of an important class of constraint satisfaction problems, such as certain scheduling or frequency assignment problems.
Graph canonizationIn graph theory, a branch of mathematics, graph canonization is the problem of finding a canonical form of a given graph G. A canonical form is a labeled graph Canon(G) that is isomorphic to G, such that every graph that is isomorphic to G has the same canonical form as G. Thus, from a solution to the graph canonization problem, one could also solve the problem of graph isomorphism: to test whether two graphs G and H are isomorphic, compute their canonical forms Canon(G) and Canon(H), and test whether these two canonical forms are identical.
Bilinear interpolationIn mathematics, bilinear interpolation is a method for interpolating functions of two variables (e.g., x and y) using repeated linear interpolation. It is usually applied to functions sampled on a 2D rectilinear grid, though it can be generalized to functions defined on the vertices of (a mesh of) arbitrary convex quadrilaterals. Bilinear interpolation is performed using linear interpolation first in one direction, and then again in another direction.