Architectural lighting designArchitectural lighting design is a field of work or study that is concerned with the design of lighting systems within the built environment, both interior and exterior. It can include manipulation and design of both daylight and electric light or both, to serve human needs. Lighting design is based in both science and the visual arts. The basic aim of lighting within the built environment is to enable occupants to see clearly and without discomfort.
User experience designUser experience design (UX design, UXD, UED, or XD) is the process of defining the experience a user would go through when interacting with a company, its services, and its products. Design decisions in UX design are often driven by research, data analysis, and test results rather than aesthetic preferences and opinions. Unlike user interface design, which focuses solely on the design of a computer interface, UX design encompasses all aspects of a user's perceived experience with a product or website, such as its usability, usefulness, desirability, brand perception, and overall performance.
SkylightA skylight (sometimes called a rooflight) is a light-permitting structure or window, usually made of transparent or translucent glass, that forms all or part of the roof space of a building for daylighting and ventilation purposes. Open skylights were used in Ancient Roman architecture, such as the oculus of the Pantheon. Glazed 'closed' skylights have been in use since the Industrial Revolution made advances in glass production manufacturing. Mass production units since the mid-20th century have brought skylights to many uses and contexts.
Anidolic lightingAnidolic lighting systems use anidolic optical components to light rooms. Light redirected by these systems does not converge to a focal point or form an image, hence the name (from an, without, and eidolon, image). Anidolic lighting uses non-imaging mirrors, lenses, and light guides to capture exterior sunlight and direct it deeply into rooms, while also scattering rays to avoid glare. The human eye's response to light is non-linear, so a more even distribution of the same amount of light makes a room appear brighter.
Eye movement in readingEye movement in reading involves the visual processing of written text. This was described by the French ophthalmologist Louis Émile Javal in the late 19th century. He reported that eyes do not move continuously along a line of text, but make short, rapid movements (saccades) intermingled with short stops (fixations). Javal's observations were characterised by a reliance on naked-eye observation of eye movement in the absence of technology.
Accommodation (vertebrate eye)Accommodation is the process by which the vertebrate eye changes optical power to maintain a clear image or focus on an object as its distance varies. In this, distances vary for individuals from the far point—the maximum distance from the eye for which a clear image of an object can be seen, to the near point—the minimum distance for a clear image. Accommodation usually acts like a reflex, including part of the accommodation-vergence reflex, but it can also be consciously controlled.
Visual systemThe visual system comprises the sensory organ (the eye) and parts of the central nervous system (the retina containing photoreceptor cells, the optic nerve, the optic tract and the visual cortex) which gives organisms the sense of sight (the ability to detect and process visible light) as well as enabling the formation of several non-image photo response functions. It detects and interprets information from the optical spectrum perceptible to that species to "build a representation" of the surrounding environment.
Visual cortexThe visual cortex of the brain is the area of the cerebral cortex that processes visual information. It is located in the occipital lobe. Sensory input originating from the eyes travels through the lateral geniculate nucleus in the thalamus and then reaches the visual cortex. The area of the visual cortex that receives the sensory input from the lateral geniculate nucleus is the primary visual cortex, also known as visual area 1 (V1), Brodmann area 17, or the striate cortex.
Light pollutionLight pollution is the presence of unwanted, inappropriate, or excessive artificial lighting. In a descriptive sense, the term light pollution refers to the effects of any poorly implemented lighting, during the day or night. Light pollution can be understood not only as a phenomenon resulting from a specific source or kind of pollution, but also as a contributor to the wider, collective impact of various sources of pollution. Although this type of pollution can exist throughout the day, its effects are magnified during the night with the contrast of darkness.
Daylight saving timeDaylight saving time (DST), also referred to as daylight savings time, daylight time (United States, Canada, and Australia), or summer time (United Kingdom, European Union, and others), is the practice of advancing clocks (typically by one hour) during warmer months so that darkness falls at a later clock time. The typical implementation of DST is to set clocks forward by one hour in either the late winter or spring ("spring forward"), and to set clocks back by one hour in the fall ("fall back") to return to standard time.