Computer graphicsComputer graphics deals with generating s and art with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing.
Trigonometric interpolationIn mathematics, trigonometric interpolation is interpolation with trigonometric polynomials. Interpolation is the process of finding a function which goes through some given data points. For trigonometric interpolation, this function has to be a trigonometric polynomial, that is, a sum of sines and cosines of given periods. This form is especially suited for interpolation of periodic functions. An important special case is when the given data points are equally spaced, in which case the solution is given by the discrete Fourier transform.
Numerical modeling (geology)In geology, numerical modeling is a widely applied technique to tackle complex geological problems by computational simulation of geological scenarios. Numerical modeling uses mathematical models to describe the physical conditions of geological scenarios using numbers and equations. Nevertheless, some of their equations are difficult to solve directly, such as partial differential equations. With numerical models, geologists can use methods, such as finite difference methods, to approximate the solutions of these equations.
3D modelingIn 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of any surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space. Three-dimensional (3D) models represent a physical body using a collection of points in 3D space, connected by various geometric entities such as triangles, lines, curved surfaces, etc.
Bilinear interpolationIn mathematics, bilinear interpolation is a method for interpolating functions of two variables (e.g., x and y) using repeated linear interpolation. It is usually applied to functions sampled on a 2D rectilinear grid, though it can be generalized to functions defined on the vertices of (a mesh of) arbitrary convex quadrilaterals. Bilinear interpolation is performed using linear interpolation first in one direction, and then again in another direction.
Cross-cutting relationshipsCross-cutting relationships is a principle of geology that states that the geologic feature which cuts another is the younger of the two features. It is a relative dating technique in geology. It was first developed by Danish geological pioneer Nicholas Steno in Dissertationis prodromus (1669) and later formulated by James Hutton in Theory of the Earth (1795) and embellished upon by Charles Lyell in Principles of Geology (1830). There are several basic types of cross-cutting relationships: Structural relationships may be faults or fractures cutting through an older rock.
Fold (geology)In structural geology, a fold is a stack of originally planar surfaces, such as sedimentary strata, that are bent or curved ("folded") during permanent deformation. Folds in rocks vary in size from microscopic crinkles to mountain-sized folds. They occur as single isolated folds or in periodic sets (known as fold trains). Synsedimentary folds are those formed during sedimentary deposition. Folds form under varied conditions of stress, pore pressure, and temperature gradient, as evidenced by their presence in soft sediments, the full spectrum of metamorphic rocks, and even as primary flow structures in some igneous rocks.
ComputingComputing is any goal-oriented activity requiring, benefiting from, or creating computing machinery. It includes the study and experimentation of algorithmic processes, and development of both hardware and software. Computing has scientific, engineering, mathematical, technological and social aspects. Major computing disciplines include computer engineering, computer science, cybersecurity, data science, information systems, information technology, digital art and software engineering.
Polynomial interpolationIn numerical analysis, polynomial interpolation is the interpolation of a given bivariate data set by the polynomial of lowest possible degree that passes through the points of the dataset. Given a set of n + 1 data points , with no two the same, a polynomial function is said to interpolate the data if for each . There is always a unique such polynomial, commonly given by two explicit formulas, the Lagrange polynomials and Newton polynomials.
Computer simulationComputer simulation is the process of mathematical modelling, performed on a computer, which is designed to predict the behaviour of, or the outcome of, a real-world or physical system. The reliability of some mathematical models can be determined by comparing their results to the real-world outcomes they aim to predict. Computer simulations have become a useful tool for the mathematical modeling of many natural systems in physics (computational physics), astrophysics, climatology, chemistry, biology and manufacturing, as well as human systems in economics, psychology, social science, health care and engineering.