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Virtual environments need virtual humans that are capable of interacting with objects around them. Existing virtual environments have not found satisfactory general solutions for this problem. The common method is to combine pre-designed (or motion capture ...
Crowds are part of our everyday experience; nevertheless, in virtual worlds they are still relatively rare. In this thesis we explore the challenges of bringing crowds into interactive virtual environments and the possible applications of real-time interac ...
Virtual reality is gaining on importance in many fields – scientific simulation, training, therapy and also more and more in entertainment. All these applications require the human user to interact with virtual worlds inhabited by intelligent characters an ...
Ultrasound imaging allows the evaluation of the degree of emergency of a patient. However, in several occasions a well trained sonographer is unavailable to perform such echography. To cope with this issue, the OTELO project aims to develop a fully integra ...
Institute of Electrical and Electronics Engineers2005
In this paper, we propose a new integration approach to simulate an autonomous virtual agent's cognitive learning of a task for interactive virtual environment applications. Our research focuses on the behavioural animation of virtual humans capable of act ...
We present a system that exploits advanced Virtual Reality technologies to create a surveillance and security system. Surveillance cameras are carried by a mini Blimp which is tele-operated using an innovative Virtual Reality interface with haptic feedback ...
Ultrasound imaging allows the evaluation of the degree of emergency of a patient. However, in many situations no experienced sonographer is available to perform such echography. To cope with this issue, the OTELO project “mObile Tele-Echography using an ul ...
We present a system for real-time configuration of multimodal interfaces to Virtual Environments (VE). The flexibility of our tool is supported by a semantics-based representation of VEs. Semantic descriptors are used to define interaction devices and virt ...
We present the results of an evaluation study in the framework of user interfaces for teleoperation of vehicles. We developed a virtual cockpit with haptic feedback provided by a Haptic Workstation™. Four alternative teleoperation interfaces were implement ...
We aim to create a model of emotional reactive virtual humans. This model will help to define realistic behavior for virtual characters based on emotions and events in the virtual environment to which they react. A large set of pre-recorded animations will ...