Multiplication algorithmA multiplication algorithm is an algorithm (or method) to multiply two numbers. Depending on the size of the numbers, different algorithms are more efficient than others. Efficient multiplication algorithms have existed since the advent of the decimal system. If a positional numeral system is used, a natural way of multiplying numbers is taught in schools as long multiplication, sometimes called grade-school multiplication, sometimes called the Standard Algorithm: multiply the multiplicand by each digit of the multiplier and then add up all the properly shifted results.
Spherical harmonicsIn mathematics and physical science, spherical harmonics are special functions defined on the surface of a sphere. They are often employed in solving partial differential equations in many scientific fields. Since the spherical harmonics form a complete set of orthogonal functions and thus an orthonormal basis, each function defined on the surface of a sphere can be written as a sum of these spherical harmonics. This is similar to periodic functions defined on a circle that can be expressed as a sum of circular functions (sines and cosines) via Fourier series.
Quadrature (mathematics)In mathematics, quadrature is a historical term for the process of determining area. This term is still used in the context of differential equations, where "solving an equation by quadrature" or "reduction to quadrature" means expressing its solution in terms of integrals. Quadrature problems served as one of the main sources of problems in the development of calculus. They introduce important topics in mathematical analysis.
Square root of 3The square root of 3 is the positive real number that, when multiplied by itself, gives the number 3. It is denoted mathematically as or . It is more precisely called the principal square root of 3 to distinguish it from the negative number with the same property. The square root of 3 is an irrational number. It is also known as Theodorus' constant, after Theodorus of Cyrene, who proved its irrationality. its numerical value in decimal notation had been computed to at least ten billion digits.
Karatsuba algorithmThe Karatsuba algorithm is a fast multiplication algorithm. It was discovered by Anatoly Karatsuba in 1960 and published in 1962. It is a divide-and-conquer algorithm that reduces the multiplication of two n-digit numbers to three multiplications of n/2-digit numbers and, by repeating this reduction, to at most single-digit multiplications. It is therefore asymptotically faster than the traditional algorithm, which performs single-digit products.
Spin-weighted spherical harmonicsIn special functions, a topic in mathematics, spin-weighted spherical harmonics are generalizations of the standard spherical harmonics and—like the usual spherical harmonics—are functions on the sphere. Unlike ordinary spherical harmonics, the spin-weighted harmonics are U(1) gauge fields rather than scalar fields: mathematically, they take values in a complex line bundle. The spin-weighted harmonics are organized by degree l, just like ordinary spherical harmonics, but have an additional spin weight s that reflects the additional U(1) symmetry.
Spherical basisIn pure and applied mathematics, particularly quantum mechanics and computer graphics and their applications, a spherical basis is the basis used to express spherical tensors. The spherical basis closely relates to the description of angular momentum in quantum mechanics and spherical harmonic functions. While spherical polar coordinates are one orthogonal coordinate system for expressing vectors and tensors using polar and azimuthal angles and radial distance, the spherical basis are constructed from the standard basis and use complex numbers.
Tensor operatorIn pure and applied mathematics, quantum mechanics and computer graphics, a tensor operator generalizes the notion of operators which are scalars and vectors. A special class of these are spherical tensor operators which apply the notion of the spherical basis and spherical harmonics. The spherical basis closely relates to the description of angular momentum in quantum mechanics and spherical harmonic functions. The coordinate-free generalization of a tensor operator is known as a representation operator.
Pythagorean additionIn mathematics, Pythagorean addition is a binary operation on the real numbers that computes the length of the hypotenuse of a right triangle, given its two sides. According to the Pythagorean theorem, for a triangle with sides and , this length can be calculated as where denotes the Pythagorean addition operation. This operation can be used in the conversion of Cartesian coordinates to polar coordinates.