Logical connectiveIn logic, a logical connective (also called a logical operator, sentential connective, or sentential operator) is a logical constant. They can be used to connect logical formulas. For instance in the syntax of propositional logic, the binary connective can be used to join the two atomic formulas and , rendering the complex formula . Common connectives include negation, disjunction, conjunction, implication, and equivalence.
Finite-valued logicIn logic, a finite-valued logic (also finitely many-valued logic) is a propositional calculus in which truth values are discrete. Traditionally, in Aristotle's logic, the bivalent logic, also known as binary logic was the norm, as the law of the excluded middle precluded more than two possible values (i.e., "true" and "false") for any proposition. Modern three-valued logic (ternary logic) allows for an additional possible truth value (i.e. "undecided").
Logical formIn logic, logical form of a statement is a precisely-specified semantic version of that statement in a formal system. Informally, the logical form attempts to formalize a possibly ambiguous statement into a statement with a precise, unambiguous logical interpretation with respect to a formal system. In an ideal formal language, the meaning of a logical form can be determined unambiguously from syntax alone. Logical forms are semantic, not syntactic constructs; therefore, there may be more than one string that represents the same logical form in a given language.
Tagged unionIn computer science, a tagged union, also called a variant, variant record, choice type, discriminated union, disjoint union, sum type or coproduct, is a data structure used to hold a value that could take on several different, but fixed, types. Only one of the types can be in use at any one time, and a tag field explicitly indicates which one is in use. It can be thought of as a type that has several "cases", each of which should be handled correctly when that type is manipulated.
D-ary heapThe d-ary heap or d-heap is a priority queue data structure, a generalization of the binary heap in which the nodes have d children instead of 2. Thus, a binary heap is a 2-heap, and a ternary heap is a 3-heap. According to Tarjan and Jensen et al., d-ary heaps were invented by Donald B. Johnson in 1975. This data structure allows decrease priority operations to be performed more quickly than binary heaps, at the expense of slower delete minimum operations.
Kripke structure (model checking)This article describes Kripke structures as used in model checking. For a more general description, see Kripke semantics. A Kripke structure is a variation of the transition system, originally proposed by Saul Kripke, used in model checking to represent the behavior of a system. It consists of a graph whose nodes represent the reachable states of the system and whose edges represent state transitions, together with a labelling function which maps each node to a set of properties that hold in the corresponding state.
Rook's graphIn graph theory, a rook's graph is an undirected graph that represents all legal moves of the rook chess piece on a chessboard. Each vertex of a rook's graph represents a square on a chessboard, and there is an edge between any two squares sharing a row (rank) or column (file), the squares that a rook can move between. These graphs can be constructed for chessboards of any rectangular shape.
RecursionRecursion occurs when the definition of a concept or process depends on a simpler version of itself. Recursion is used in a variety of disciplines ranging from linguistics to logic. The most common application of recursion is in mathematics and computer science, where a function being defined is applied within its own definition. While this apparently defines an infinite number of instances (function values), it is often done in such a way that no infinite loop or infinite chain of references can occur.
AmigaAmiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 16/32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphics and audio compared to previous 8-bit systems. These systems include the Atari ST—released earlier the same year—as well as the Macintosh and Acorn Archimedes.
Abstract object theoryAbstract object theory (AOT) is a branch of metaphysics regarding abstract objects. Originally devised by metaphysician Edward Zalta in 1981, the theory was an expansion of mathematical Platonism. Abstract Objects: An Introduction to Axiomatic Metaphysics (1983) is the title of a publication by Edward Zalta that outlines abstract object theory. AOT is a dual predication approach (also known as "dual copula strategy") to abstract objects influenced by the contributions of Alexius Meinong and his student Ernst Mally.