DesignA design is a concept of either an object, a process, or a system that is specific and, in most cases, detailed. Design refers to something that is or has been intentionally created by a thinking agent, though it is sometimes used to refer to the nature of something. The verb to design expresses the process of developing a design. In some cases, the direct construction of an object without an explicit prior plan may also be considered to be a design (such as in some artwork and craftwork).
Network topologyNetwork topology is the arrangement of the elements (links, nodes, etc.) of a communication network. Network topology can be used to define or describe the arrangement of various types of telecommunication networks, including command and control radio networks, industrial fieldbusses and computer networks. Network topology is the topological structure of a network and may be depicted physically or logically. It is an application of graph theory wherein communicating devices are modeled as nodes and the connections between the devices are modeled as links or lines between the nodes.
Wireless mesh networkA wireless mesh network (WMN) is a communications network made up of radio nodes organized in a mesh topology. It can also be a form of wireless ad hoc network. A mesh refers to rich interconnection among devices or nodes. Wireless mesh networks often consist of mesh clients, mesh routers and gateways. Mobility of nodes is less frequent. If nodes constantly or frequently move, the mesh spends more time updating routes than delivering data.
Ring networkA ring network is a network topology in which each node connects to exactly two other nodes, forming a single continuous pathway for signals through each node – a ring. Data travels from node to node, with each node along the way handling every packet. Rings can be unidirectional, with all traffic travelling either clockwise or anticlockwise around the ring, or bidirectional (as in SONET/SDH). Because a unidirectional ring topology provides only one pathway between any two nodes, unidirectional ring networks may be disrupted by the failure of a single link.
Type systemIn computer programming, a type system is a logical system comprising a set of rules that assigns a property called a type (for example, integer, floating point, string) to every "term" (a word, phrase, or other set of symbols). Usually the terms are various constructs of a computer program, such as variables, expressions, functions, or modules. A type system dictates the operations that can be performed on a term. For variables, the type system determines the allowed values of that term.
Network throughputNetwork throughput (or just throughput, when in context) refers to the rate of message delivery over a communication channel, such as Ethernet or packet radio, in a communication network. The data that these messages contain may be delivered over physical or logical links, or through network nodes. Throughput is usually measured in bits per second (bit/s or bps), and sometimes in data packets per second (p/s or pps) or data packets per time slot. The system throughput or aggregate throughput is the sum of the data rates that are delivered to all terminals in a network.
Mesh networkingA mesh network is a local area network topology in which the infrastructure nodes (i.e. bridges, switches, and other infrastructure devices) connect directly, dynamically and non-hierarchically to as many other nodes as possible and cooperate with one another to efficiently route data to and from clients. This lack of dependency on one node allows for every node to participate in the relay of information. Mesh networks dynamically self-organize and self-configure, which can reduce installation overhead.
Transmission delayIn a network based on packet switching, transmission delay (or store-and-forward delay, also known as packetization delay or serialization delay) is the amount of time required to push all the packet's bits into the wire. In other words, this is the delay caused by the data-rate of the link. Transmission delay is a function of the packet's length and has nothing to do with the distance between the two nodes.
Token RingToken Ring is a computer networking technology used to build local area networks. It was introduced by IBM in 1984, and standardized in 1989 as IEEE 802.5. It uses a special three-byte frame called a token that is passed around a logical ring of workstations or servers. This token passing is a channel access method providing fair access for all stations, and eliminating the collisions of contention-based access methods. Token Ring was a successful technology, particularly in corporate environments, but was gradually eclipsed by the later versions of Ethernet.
Type theoryIn mathematics, logic, and computer science, a type theory is the formal presentation of a specific type system, and in general, type theory is the academic study of type systems. Some type theories serve as alternatives to set theory as a foundation of mathematics. Two influential type theories that were proposed as foundations are Alonzo Church's typed λ-calculus and Per Martin-Löf's intuitionistic type theory. Most computerized proof-writing systems use a type theory for their foundation, a common one is Thierry Coquand's Calculus of Inductive Constructions.