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Robotic teleoperation is fundamental to augment the resilience, precision, and force of robots with the cognition of the operator. However, current interfaces, such as joysticks and remote controllers, are often complicated to handle since they require cog ...
Realtime is an investigation about china’s digital and urban infrastructure, practices and imaginary spaces. Realtime attempts to capture the pace, scale and depth of china’s complex and changing reality. ...
While the quality of GAN image synthesis has improved tremendously in recent years, our ability to control and condition the output is still limited. Focusing on StyleGAN, we introduce a simple and effective method for making local, semantically-aware edit ...
Modelling human visual attention is of great importance in the field of computer vision and has been widely explored for 3D imaging. Yet, in the absence of ground truth data, it is unclear whether such predictions are in alignment with the actual human vie ...
Traditionally, most multimedia content has been developed to stimulate two of the human senses, i.e., sight and hearing. Due to recent technological advancements, however, innovative services have been developed that provide more realistic, immersive, and ...
The recent availability of consumer-level head-mounted displays and omnidirectional cameras has been driving an explosion of 360 video content. Transforming the original recorded 360 video content in meaningful interactive multimedia presentations that sup ...
Virtual reality (VR), the interactive experience of being immersed in a simulated environment, has seen a tremendous development in the last years. Numerous applications came into being, ranging from flight simulators through a virtual ascent of Mount Ever ...
Performing motor tasks in virtual environments is best achieved with motion capture and animation of a 3D character that participants control in real time and perceive as being their avatar in the virtual environment. A strong Sense of Embodiment (SoE) for ...
Traditionally, most multimedia content has been developed to stimulate two of the human senses, i.e., sight and hearing. Due to recent technological advancements, however, innovative services have been developed that provide more realistic, immersive, and ...
The present disclosure relates to a device including electrostatic brakes providing haptic kinaesthetic feedback to a user in e.g. assistive, rehabilitation or virtual reality scenarios, as well as tele-manipulation. ...