Publications associées (23)

Trends in robot-assisted and virtual reality-assisted neuromuscular therapy: a systematic review of health-related multiplayer games

Background: Multiplayer games have emerged as a promising approach to increase the motivation of patients involved in rehabilitation therapy. In this systematic review, we evaluated recent publications in health-related multiplayer games that involved pati ...
2018

Time-resolved Single-photon Detector Arrays for High Resolution Near-infrared Optical Tomography

Scott Anthony Lindner

Oxygenation is an important marker in many clinical settings, e.g. diagnosing ischaemic brain injuries in preterm infants or determining treatment effectiveness in cancer patients. Despite significant efforts to determine the oxygenation state of the human ...
EPFL2018

A Robust Noncooperative Meta-Game for Climate Negotiation in Europe

Marc Vielle, Frédéric Louis François Babonneau, Alain Haurie

In this paper we define and solve a ‘robust game design’ problem that could be used to assess the fair sharing of the abatement burden among the 28 EU countries in their coming climate negotiations. The problem consists in finding a distribution of a globa ...
Birkhauser Boston2016

System and method for local multiplayer gaming

Christina Fragouli, Lorenzo Keller

A system and method for local multiplayer gaming are disclosed. According to one embodiment, a system comprises a plurality of mobile client devices including a mobile client device designated as a server device. Each mobile client device comprises a displ ...
2014

A stochastic dynamic game of the 2050 European Energy Roadmap with CCS

Marc Vielle, Frédéric Louis François Babonneau, Alain Haurie

Overview Climate policy is one of the corner stones of European Union (EU) policy. In 2011, the European Commission has defined a roadmap to low carbon economy in 2050 in which the Commission reconfirmed the EU objective of reducing European greenhouse gas ...
2014

A Novel Human Computation Game for Critique Aggregation

Boi Faltings, Claudiu-Cristian Musat

We present a human computation game based on the popular board game - Dixit. We ask the players not only for annotations, but for a direct critique of the result of an automated system.We present the results of the initial run of the game, in which the ans ...
2013

Multi-Agent Learning for Resource Allocation Problems

Ludek Cigler

We analyze resource allocation problems where N independent agents want to access C resources. Each resource can be only accessed by one agent at a time. In order to use the resources efficiently, the agents need to coordinate their access. We focus on dec ...
EPFL2013

Games with Hypotheses: Color, Text and Texture

Sabine Süsstrunk

An online memory matching game is used to explore the collective performance for stimulus sets varying in color, text and texture. The game is a consistent five wide by four high array of 70 by 70 pixels squares for a total of eleven unique test pairs. Use ...
IS&T2012

A game of international climate policy solved by a homogeneous oracle-based method for variational inequalities

Marc Vielle, Alain Haurie

This paper presents a game-theoretic model for the international negotiations that should take place to renew or extend the Kyoto protocol beyond 2012. These negotiations should lead to a self-enforcing agreement on a burden sharing scheme to realize the n ...
2011

The Wolf Corpus: Exploring group behaviour in a competitive role-playing game

In this paper we present the Idiap Wolf Database. This is a audio-visual corpus containing natural conversational data of volunteers who took part in a competitive role-playing game. Four groups of 8-12 people were recorded. In total, just over 7 hours of ...
2010

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