The Command key (sometimes abbreviated as Cmd key), , formerly also known as the Apple key or open Apple key, is a modifier key present on Apple keyboards. The Command key's purpose is to allow the user to enter keyboard commands in applications and in the system. An "extended" Macintosh keyboard—the most common type—has two command keys, one on each side of the space bar; some compact keyboards have one only on the left.
The symbol (the "looped square") was chosen by Susan Kare after Steve Jobs decided that the use of the Apple logo in the menu system (where the keyboard shortcuts are displayed) would be an over-use of the logo. Apple's adaptation of the symbol—encoded in Unicode at U+2318—was derived in part from its use in Nordic countries as an indicator of cultural locations and places of interest. The symbol is known by various other names, including "Saint John's Arms" and "Bowen knot".
Fonts on Macintosh#Apple logo
Apple's computers up through the 1979 Apple II Plus did not have a command key. The first model on which it appeared was the 1980 Apple III, where there are two monochrome Apple keys, both to the left of the space bar on the lowest row of the keyboard. Two other early Apple computers, the 1982 Apple IIe and the 1984 Apple IIc, also had two such keys, one to the left and one to the right of the space bar; in these models, they mapped to the first two fire buttons of an attached joystick. This allowed for flexible combinations of a modifier key and base key (such as Open-Apple with C for Copy) with just a few extra wires and no ROM changes, since the Apple II could only register one key press at a time (Shift and Control keys were handled in the keyboard encoding hardware which generated ASCII codes). In all these cases, the left Apple key had an outlined "open" Apple logo, and the one on the right had an opaque, "closed" or "solid" Apple logo key. The Apple Lisa had only the closed Apple logo.
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Un clavier d’ordinateur est une interface homme-machine munie de touches permettant à l'utilisateur d'entrer dans l'ordinateur une séquence de données, notamment textuelle. Les touches sont généralement des boutons en plastique reliés chacun à un interrupteur électronique. D'un point de vue électronique, elles sont similaires aux boutons d’une souris, d’une télécommande ou d’une manette de console de jeu, mais d'un point de vue pratique, elles ont des qualités propres à leur fonction : un symbole, une lettre, un chiffre, un mot ou une sont habituellement imprimées ou gravées sur la touche, autrement appelée Keycap, afin de permettre à l'utilisateur de saisir les caractères, pour écrire du texte ou pour exécuter une fonction particulière.
Sur les claviers de saisie (ordinateur, machine à écrire), une touche majuscule, notée Maj ou en anglais Shift, active la casse capitale des caractères par sa pression simultanée avec une touche de caractère. On peut trouver plusieurs touches de majuscule, souvent situées de chaque côté du clavier. Elle se trouve en général en deux emplacements : à la bordure gauche : entre la touche contrôle gauche et la touche de verrouillage des majuscules ; à la bordure droite du principal groupe de touches : entre la touche contrôle droite et la touche entrée.
Control-C is a common computer command. It is generated by pressing the key while holding down the key on most computer keyboards. In graphical user interface environments that use the control key to control the active program, control+C is often used to copy highlighted text to the clipboard. In many command-line interface environments, control+C is used to abort the current task and regain user control. It is a special sequence that causes the operating system to send a signal to the active program.
Within the framework of a project consisting in developing a haptic keyboard, each key is aimed to be controlled individually in position and force. Small sized actuators has already been designed and integrated in a 64 keys force feedback keyboard. The pr ...
2011
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Brain–machine interfaces1, 2 use neuronal activity recorded from the brain to establish direct communication with external actuators, such as prosthetic arms. It is hoped that brain–machine interfaces can be used to restore the normal sensorimotor function ...
2011
Interactions between the auditory and the motor systems are critical in music as well as in other domains, such as speech. The premotor cortex, specifically the dorsal premotor cortex (dPMC), seems to play a key role in auditory-motor integration, and in m ...