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We introduce a unique intelligent system that relies on the centre of mass motions for conveying the user's motion intention. The objective of this device is to achieve a standing mobility vehicle for users with lower body impairments, such as spinal cord ...
In this letter we present a versatile trajectory optimization framework that leverages a fused kinematic-dynamic bicycle model for highly dynamic vehicle drifting maneuvers. Our framework can be used online to generate drifting maneuvers, offline to plan d ...
This article presents a model and experimental results for a new class of bending soft pneumatic actuators (SPAs) made from a single section of thin-walled flexible tubing. The actuator is formed by creasing the tubing into fin-like rectangular folds and i ...
The two-thirds power law describes the relationship between velocity and curvature in human motor movements. Interestingly, this motor law also affects visual motion perception, in which stimuli moving according to the two-thirds power law are perceived to ...
Association for Research in Vision and Ophthalmology (ARVO)2016
We propose a variational aggregation method for optical flow estimation. It consists of a two-step framework, first estimating a collection of parametric motion models to generate motion candidates, and then reconstructing a global dense motion field. The ...
To assist people with disabilities, exoskeletons must be provided with human-machine interfaces (HMI) capable to identify the user's intentions and enable cooperative interaction. Electromyographic (EMG) signals could be suitable for this purpose, but thei ...
This paper summarizes a series of analytical studies that were conducted in connection with an improved approach for the design of acceleration-sensitive nonstructural elements. In the new approach, bracing to secure nonstructural elements to the structure ...
The purpose of this research project is to develop variational integrators synchronous or asynchronous, which can be used as tools to study complex structures composed of plates and beams subjected to large deformations and stress. We consider the geometri ...
Interactive systems, games, VR and multimedia systems require more and more flexible Virtual Humans with individualities. Behavioral animation seems to be the best way to develop this kind of applications, but there is still a major problem to select the r ...