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The past two decades have seen a number of changes to the business and technological environment that have favored the rise of “open” collaborative innovation as alternative to the more traditional ”closed” models. The traditional view of innovation as a c ...
International Society for Professional Innovation Management2009
The $40 “Wiimote” (an input device belonging with the Nintendo® Wii™ game system) can be used by hydrologists as a sensor. The device contains three accelerometers and an infrared camera with built-in source tracking. It communicates by Bluetooth®. Because ...
This work presents the modeling methodology of the iTETRIS platform to integrate and simulate ITS applications. iTETRIS is a modular and open-source simulation platform composed of four key modules: the network simulator ns-3, the traffic simulator SUMO, a ...
This paper presents an approach to design a contactless energy transfer system to supply desktop computer peripherals. Energy is transferred using coreless transformers from an array of primary coils (placed on a table) to one or several secondary coils (p ...
Despite the wide amount of computer graphics frameworks and solutions available for virtual reality, it is still difficult to find a perfect one fitting at the same time the many constraints of research and educational contexts. Advanced functionalities an ...
This paper presents the findings of a study on the acceptability in higher education of a Web 2.0 collaborative application, namely eLogbook. The latter offers several features for sustaining collaboration and supporting personal and group learning. It was ...
A fast and parallel Stroud-based stochastic collocation method for statistically characterizing electromagnetic interference and compatibility (EMI/EMC) phenomena on loaded multiscale platforms with uncertain system configurations and subject to variable e ...
In this paper, an experimental platform for indoor location and tracking using ultra wideband (UWB) impulse radio signals is presented and its performance measured. The platform has been developed entirely using standard electronic components that are comm ...
This paper presents investigations on formal and informal requirements for personal learning environments taking into account students’ personal and social learning practices. The potential of global Web 2.0 educational service bundles and informal learnin ...
In this paper, we introduce a European research project, interactive media with personal networked devices (INTERMEDIA) in which we seek to progress beyond home and device-centric convergence toward truly user-centric convergence of multimedia. Our vision ...