Résumé
In computing, a window is a graphical control element. It consists of a visual area containing some of the graphical user interface of the program it belongs to and is framed by a window decoration. It usually has a rectangular shape that can overlap with the area of other windows. It displays the output of and may allow input to one or more processes. Windows are primarily associated with graphical displays, where they can be manipulated with a pointer by employing some kind of pointing device. Text-only displays can also support windowing, as a way to maintain multiple independent display areas, such as multiple buffers in Emacs. Text windows are usually controlled by keyboard, though some also respond to the mouse. A graphical user interface (GUI) using windows as one of its main "metaphors" is called a windowing system, whose main components are the display server and the window manager. The idea was developed at the Stanford Research Institute (led by Douglas Engelbart). Their earliest systems supported multiple windows, but there was no obvious way to indicate boundaries between them (such as window borders, title bars, etc.). Research continued at Xerox Corporation's Palo Alto Research Center / PARC (led by Alan Kay). They used overlapping windows. During the 1980s the term "WIMP", which stands for window, icon, menu, pointer, was coined at PARC. Apple had worked with PARC briefly at that time. Apple developed an interface based on PARC's interface. It was first used on Apple's Lisa and later Macintosh computers. Microsoft was developing Office applications for the Mac at that time. Some speculate that this gave them access to Apple's OS before it was released and thus influenced the design of the windowing system in what would eventually be called Microsoft Windows. Windows are two dimensional objects arranged on a plane called the desktop metaphor. In a modern full-featured windowing system they can be resized, moved, hidden, restored or closed.
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