Music visualization or music visualisation, a feature found in electronic music visualizers and media player software, generates animated based on a piece of music. The imagery is usually generated and rendered in real time and in a way synchronized with the music as it is played. Visualization techniques range from simple ones (e.g., a simulation of an oscilloscope display) to elaborate ones, which often include a number of composited effects. The changes in the music's loudness and frequency spectrum are among the properties used as input to the visualization. Effective music visualization aims to attain a high degree of visual correlation between a musical track's spectral characteristics such as frequency and amplitude and the objects or components of the visual image being rendered and displayed. Music visualization can be defined, in contrast to previous existing pre-generated music plus visualization combinations (as for example music videos), by its characteristic as being real-time generated. Another possible distinction is seen by some in the ability of some music visualization systems (such as Geiss' MilkDrop) to create different visualizations for each song or audio every time the program is run, in contrast to other forms of music visualization (such as music videos or a laser lighting display) which always show the same visualization. Music visualization may be achieved in a 2D or a 3D coordinate system where up to 6 dimensions can be modified, the 4th, 5th and 6th dimensions being color, intensity and transparency. The first electronic music visualizer was the Atari Video Music introduced by Atari Inc. in 1976, and designed by the initiator of the home version of Pong, Robert Brown. The idea was to create a visual exploration that could be implemented into a Hi-Fi stereo system. In the United Kingdom music visualization was first pioneered by Fred Judd. Music and audio players were available on early home computers, Sound to Light Generator (1985, Infinite Software) used the ZX Spectrum's cassette player for example.

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