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The thesis studies the optimization of a specific type of computer graphic representation: polygon-based, textured models. More precisely, we focus on meshes having 4-8 connectivity. We study a progressive and adaptive representation for textured 4-8 meshe ...
The developments within the MEDIAMAPS project were motivated by, the idea to provide small and medium companies with a solution to benefit from Web Business Geographic Applications (TYBGA) advantages at an affordable price : a Webmapping application servic ...
Meshes with (recursive) subdivision connectivity, such as subdivision surfaces, are increasingly popular in computer graphics. They present several advantages over their Delaunay-type based counterparts, e.g., Triangulated Irregular Networks (TINs), such a ...
Meshes with (recursive) subdivision connectivity, such as subdivision surfaces, are increasingly popular in computer graphics. They present several advantages over their Delaunay-type based counterparts, e.g., Triangulated Irregular Networks (TINs), such a ...
A 3D numerical modelling technique for solving problems involving superconducting materials is presented. The model is implemented in finite element method software and is based on a recently developed 3D formulation for general electro-magnetic problems w ...
With recent progress in computing, algorithmics and telecommunications, 3D models are increasingly used in various multimedia applications. Examples include visualization, gaming, entertainment and virtual reality. In the multimedia domain 3D models have b ...
Introduction • point rendering • how adapt point densities? • for a given viewing position, how can we get n points that suffice for that viewer? • how render the points? • given n points, how can we render an image from them? ...
In this work, we explore a framework for the sparse representation of video sequences by means of spatio-temporal functions able to exploit the 2D nature of images as well as the temporal smoothness often associated to object trajectories. Decomposition ov ...
We propose a fully three-dimensional wavelet-based coding system featuring 3D encoding/2D decoding functionalities. A fully three-dimensional transform is combined with context adaptive arithmetic coding; 2D decoding is enabled by encoding every 2D subband ...
During the last 20 years, the joint expansion of computing power, computer graphics, networking capabilities and multiresolution analysis have stimulated several research domains, and developed the need for new types of data such as 3D models, i.e. discret ...