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We consider the problem of reliably connecting an arbitrarily large set of computers (nodes) with communication channels. Reliability means here the ability, for any two nodes, to remain connected (i.e., their ability to communicate) with probability at le ...
A simple topological graph is a graph drawn in the plane so that its edges are represented by continuous arcs with the property that any two of them meet at most once. Let be a complete simple topological graph on vertices. The three edges induced by any t ...
A monotone cylindrical graph is a topological graph drawn on an open cylinder with an infinite vertical axis satisfying the condition that every vertical line intersects every edge at most once. It is called simple if any pair of its edges have at most one ...
A graph drawn in the plane is called k-quasi-planar if it does not contain k pair-wise crossing edges. It has been conjectured for a long time that for every fixed k, the maximum number of edges of a k-quasi-planar graph with n vertices is O(n). The best k ...
This thesis is devoted to crossing patterns of edges in topological graphs. We consider the following four problems: A thrackle is a graph drawn in the plane such that every pair of edges meet exactly once: either at a common endpoint or in a proper crossi ...
A simple topological graph G is a graph drawn in the plane so that any pair of edges have at most one point in common, which is either an endpoint or a proper crossing. G is called saturated if no further edge can be added without violating this condition. ...
Graph embedding aims at learning a vector-based representation of vertices that incorporates the structure of the graph. This representation then enables inference of graph properties. Existing graph embedding techniques, however, do not scale well to larg ...
When applying isogeometric analysis to engineering problems, one often deals with multi-patch spline spaces that have incompatible discretisations, e.g. in the case of moving objects. In such cases mortaring has been shown to be advantageous. This contribu ...
We consider the problem of path inference: given a path prefix, i.e., a partially observed sequence of nodes in a graph, we want to predict which nodes are in the missing suffix. In particular, we focus on natural paths occurring as a by-product of the int ...
A thrackle is a graph drawn in the plane so that every pair of its edges meet exactly once: either at a common end vertex or in a proper crossing. We prove that any thrackle of n vertices has at most 1.3984n edges. Quasi-thrackles are defined similarly, ex ...