Concept

Denial and deception

Denial and deception (D&D) is a Western theoretical framework for conceiving and analyzing military intelligence techniques pertaining to secrecy and deception. Originating in the 1980s, it is roughly based on the more pragmatic Soviet practices of maskirovka (which preceded the D&D conceptualization by decades) but it has a more theoretical approach compared to the latter. In the D&D framework, denial and deception are seen as distinct but complementary endeavors. Denial most often involves security and concealment to prevent foreign agents, photographic surveillance, electronic monitoring, or even the media from revealing secretive diplomatic or military matters. Deception is the construction of a false reality for the adversary through intentionally "leaked" false information, false stories implanted in the media, dummy or decoy structures or military formations, or numerous other measures. For example, in the Japanese information warfare campaign that preceded the Japanese attack on Pearl Harbor, the D&D approach identifies as a denial measure the twice-repeated change in naval call signs effected by the Imperial Navy between 1 November and 1 December, but identifies as a deception measure the Japanese Foreign Office announcement that a large Japanese liner would sail to California on 2 December to evacuate Japanese citizens. A denial and deception campaign is most effective when numerous denial and deceptive efforts are coherently coordinated to advance a specific plan; however, the most effective such operations are very complex, involving numerous persons or organizations, and this can prove exceedingly difficult. A single failed denial measure or deception can easily jeopardize an entire operation. According to political scientist John J. Mearsheimer (Why Leaders Lie), during peaceful times, inter-state deceptions have little traction as the level of trust between states is usually already very low and therefore being caught in a lie would be ruinous.

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