This work addresses the problem of studying and characterizing topology changes between resulting and reference segmentation masks in video sequences. In particular, the goal of this paper is to examine the impact of individual and combined artifacts found ...
The thesis studies the optimization of a specific type of computer graphic representation: polygon-based, textured models. More precisely, we focus on meshes having 4-8 connectivity. We study a progressive and adaptive representation for textured 4-8 meshe ...
This article presents a new class of constrained and specialized Auto-Regressive (AR) processes. They are derived from lattice filters where some reflection coefficients are forced to zero at a priori locations. Optimizing the filter topology allows to bui ...
Consider a network with an arbitrary topology and arbitrary communication delays, in which congestion control is based on additive--increase and multiplicative--decrease. We show that the source rates tend to be distributed in order to maximize an objectiv ...
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The current definition of 3D digital lines, which uses the 2D digital lines of closest integer points (Bresenham's lines) of two projections, has several drawbacks: the discrete topology of this 3D digital line notion is not clear; its third projection is, ...
Consider a network with an arbitrary topology and arbitrary communication delays, in which congestion control is based on additive-increase and multiplicative-decrease. We show that the source rates tend to be distributed in order to maximize an objective ...