Publications associées (30)

Efficient and Accurate Physically-Based Differentiable Rendering

Delio Aleardo Vicini

Physically-based rendering algorithms generate photorealistic images of virtual scenes. By simulating light paths in a scene, complex physical effects such as shadows, reflections and volumetric scattering can be reproduced. Over the last decade, physicall ...
EPFL2022

Unsupervised Visual Entity Abstraction towards 2D and 3D Compositional Models

Beril Besbinar

Object-centric learning has gained significant attention over the last years as it can serve as a powerful tool to analyze complex scenes as a composition of simpler entities. Well-established tasks in computer vision, such as object detection or instance ...
EPFL2022

Differentiable Physically Based Rendering: Algorithms, Systems and Applications

Merlin Eléazar Nimier-David

Physically based rendering methods can create photorealistic images by simulating the propagation and interaction of light in a virtual scene. Given a scene description including the shape of objects, participating media, material properties, etc., the sim ...
EPFL2022

Meshing of Spiny Neuronal Morphologies using Union Operators

Felix Schürmann, Marwan Muhammad Ahmed Abdellah, Elvis Boci, Juan José García Cantero, Alessandro Enrico Foni, Nadir Roman Guerrero

Neurons are characterized by thin and long interleaving arborizations in which creating accurate mesh models of their cellular membranes is challenging. While union operators are central for CAD/CAM modeling and computer graphics applications, their applic ...
The Eurographics Association2022

Gazebo Fluids: SPH-based simulation of fluid interaction with articulated rigid body dynamics

Auke Ijspeert, Jonathan Patrick Arreguit O'Neill, Wei Wang, Emmanouil Angelidis

Physical simulation is an indispensable component of robotics simulation platforms that serves as the basis for a plethora of research directions. Looking strictly at robotics, the common characteristic of the most popular physics engines, such as ODE, DAR ...
IEEE2022

Light Path Gradients for Forward and Inverse Rendering

Tizian Lucien Zeltner

Physically based rendering is a process for photorealistic digital image synthesis and one of the core problems in computer graphics. It involves simulating the light transport, i.e. the emission, propagation, and scattering of light through a virtual scen ...
EPFL2021

Generating High Fidelity Surface Meshes of Neocortical Neurons using Skin Modifiers

Felix Schürmann, Marwan Muhammad Ahmed Abdellah, Cyrille Pierre Henri Favreau, Juan Bautista Hernando Vieites, Samuel Lieven D. Lapere

We present the results of exploring the capabilities of skinning modifiers to generate high fidelity polygonal surface meshes of neurons from their morphological skeletons that are segmented from optical microscopy slides. Our algorithm is implemented in B ...
2019

An Adaptive Parameterization for Efficient Material Acquisition and Rendering

Wenzel Alban Jakob

One of the key ingredients of any physically based rendering system is a detailed specification characterizing the interaction of light and matter of all materials present in a scene, typically via the Bidirectional Reflectance Distribution Function (BRDF) ...
ASSOC COMPUTING MACHINERY2018

An Adaptive Parameterization for Efficient Material Acquisition and Rendering

Wenzel Alban Jakob

One of the key ingredients of any physically based rendering system is a detailed specification characterizing the interaction of light and matter of all materials present in a scene, typically via the Bidirectional Reflectance Distribution Function (BRDF) ...
ASSOC COMPUTING MACHINERY2018

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