In video games with online gaming functionality, also called cross-compatible play, cross-platform play, crossplay, or cross-play describes the ability of players using different video game hardware to play with each other simultaneously. It is commonly applied to the ability for players using a game on a specific video game console to play alongside a player on a different hardware platform such as another console or a computer. A related concept is cross-save, where the player's progress in a game is stored in separate servers, and can be continued in the game but on a different hardware platform.
Cross-play is related to but distinct from the notion of cross-platform development, which uses software languages and tools to enable deployment of software on multiple platforms. Cross-platform play is also a distinct concept from the ability to allow a player to play a game on different hardware platforms, often only having to purchase the title for one single system to have access to it on other systems, and retaining their progress in the game through the use of cloud storage or similar techniques.
Cross-platform play, while technically feasible with today's computer hardware, generally is impeded by two factors. One factor is the difference in control schemes between personal computers and consoles, with the keyboard-and-mouse controls typically giving computer players an advantage that cannot be easily remedied. The second factor relates to the closed online services used on consoles that are designed to provide a safe and consistent environment for its players that require the businesses' cooperation to open up for cross-platform play. Up through September 2018, Sony Interactive Entertainment had restricted PlayStation 4 cross-platform play with other consoles, creating a rift between players of popular games like Rocket League and Fortnite Battle Royale. In September 2018, Sony changed their stance, and had opened up beta-testing for Fortnite cross-platform play.
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Fortnite Battle Royale est un jeu vidéo de tir de type battle royale en vue à la troisième personne (TPS), développé et édité par la société Epic Games. Il s'agit d'un mode de jeu battle royale de Fortnite, séparé de Fortnite : Sauver le monde, et accessible en free-to-play. Il est disponible depuis le 26 septembre 2017 sur Microsoft Windows, macOS, PlayStation 4 et Xbox One, depuis 2018 sur iOS, Nintendo Switch et Android, et depuis 2020 sur PlayStation 5 et Xbox Series.
Le lexique du jeu vidéo regroupe des termes couramment utilisés dans le domaine du jeu vidéo. Les anglicismes représentent un grand nombre de ces termes, et méritent une explication, même sommaire, car ils sont fréquemment utilisés par les développeurs. Pour un vocabulaire lié, voir : Lexique du MMOG Lexique du jeu de rôle Liste de termes d'argot Internet 2D En deux dimensions. Représentation selon deux axes. Elle donne aux jeux un effet d'aplatissement. Utilisée dans tous les jeux avant l'arrivée de la 3D.
L'Electronic Entertainment Expo 2016 (soit en français “Exposition du divertissement électronique”), communément appelé E3 2016, est la édition d'un salon consacré exclusivement aux jeux vidéo organisé par l'Entertainment Software Association. L'événement se déroule au Los Angeles Convention Center à Los Angeles (Californie), du 14 au 16 juin 2016. Il est possible pour les internautes de suivre les conférences diffusées en ligne par vidéo en temps réel (live streaming) depuis les plateformes Twitch ou YouTube.
Editor's notes: The cross-layer approach presented in this article involves co-designing a feedback controller's parameters together with the schedule of an Ethernet network used for communicating state information and control signals.-Samarjit Chakraborty ...
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Programming languages are increasingly compiled to multiple runtimes, each featuring their own rich structures such as their object model.
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