Publications associées (44)

Touch and Closeness in Naturally Organized Activities

Countless aspects of touch and closeness have been questioned in an unprecedented way during the recent Covid epidemic. Social practices as banal as greetings were both reflexively and practically challenged and sometimes deeply altered, resulting in painf ...
2024

SORI: A softness-rendering interface to unravel the nature of softness perception

Jamie Paik, Mustafa Mete, Hwayeong Jeong

Tactile perception of softness serves a critical role in the survival, well-being, and social interaction among various species, including humans. This perception informs activities from food selection in animals to medical palpation for disease detection ...
Natl Acad Sciences2024

Supporting Teachers' Orchestration in Robot-mediated Classrooms

Sina Shahmoradi

To bring educational robots to classrooms, we need to consider teachers' self-efficacy and challenges in managing a robot-mediated classroom, and how to support them in overcoming these challenges. Orchestration tools are designed to support teachers by pr ...
EPFL2023

Acción y experiencia en la arquitectura. Materia y corporalidad en la enseñanza de la era tecnológica.

Patricia Guaita

This doctoral thesis focuses on a particular aspect of architectural learning as embodied cognition by studying, from a multidisciplinary approach, the creative processes and design actions that accompany the conception and construction of space. Due to th ...
USP- Universidad San Pablo CEU, Madrid, Spain.2023

Co-encoding embodied knowledge in Southern Chinese martial arts: a collaboration between computists, experts, and digital models

Yumeng Hou

This research, within the framework of computational archives, inspects a novel approach to representing intangible knowledge in traditional martial arts. The methodology presents a unity of ontological modeling, semantic annotation, and feature-based mach ...
Zentrum für Informationsmodellierung - Austrian Centre for Digital Humanities, University of Graz2023

2XTWEETSXMODEMSXTXTXTWEET (2X): Combining Media archeology and electronic literature to support societal change through design

Through the case study of the 2XTWEETSXMODEMSXTXTXTWEET (abbreviated 2X), this contribution will situate the potential of using Twitter’s publically available data streams as inputs for the creation of media archeological (Hertz and Parikka, 2012) textual ...
2023

Cultural healing through computational crisis: disruption as a catalyst for alternate technologies

Our presentation will take the form of an interactive dialogue centred around the ramifications of electronic devices: tackled both from our Canadian (Cyrus Khalatbari) and Ghanaian (Akwasi Afrane) arts and design perspectives. Developed moreover as a conv ...
2023

Efficacy of a ‘Misconceiving’ Robot to Improve Computational Thinking in a Collaborative Problem Solving Activity: A Pilot Study

Pierre Dillenbourg, Barbara Bruno, Utku Norman, Alexandra Lara Chin

Robot-mediated learning activities are often designed as collaborative exercises where children work together to achieve the activity objectives. Although miscommunications and misunderstandings occur frequently, humans, unlike robots, are very good at ove ...
2022

The Dimension of the Body in Higher Education: Matrix of Meanings in Students’ Diaries

Simon Nessim Henein, Ramiro Tau

In this paper, we attempt to show some consequences of bringing the body back into higher education, through the use of performing arts in the curricular context of scientific programs. We start by arguing that dominant traditions in higher education repro ...
2021

Performing arts as a tool for university education during a pandemic: Moving from an in vivo to an in vitro modality

Simon Nessim Henein, Joëlle Valterio, Ramiro Tau

This paper analyses how a course on improvisation and collective creation in engineering addressed to master's students in Switzerland moved online. The course offers an experience in the field of performing arts, through embodied and situated activities, ...
PROGEDIT2021

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