Crowds of Moving Objects: Navigation Planning and Simulation
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We have designed a mobile -PDA-based- interface for real-time control of virtual characters in multiuser semi-immersive virtual environments - using a large rear-projection screen. The proof-of-concept implementation we present shows the potential of handh ...
In order to display huge scenes with virtual human inhabitants evolving inside a virtual city, we propose a methodology to create and manage different levels of detail for a well-segmented scene without "re-meshing" the scene during simulation. A database ...
On a développé six stragégies de réduction de la consommation d’eau fraîche dans un atelier de désencrage de vieux papiers par la réutilisation de l’eau blanche excédentaire d’un atelier de papier voisin. Pour réaliser l’étude, on a établi et validé une si ...
In combination with the rapid technical improvements of computers, building large virtual scenes has become a popular field in computer graphics for education, films or games. Often, virtual humans populate scenes such as real reconstructed city, disappear ...
The paper below is a follow up of the authors contribution to the IAHR 2002, in which the simulations of the flow through Pelton buckets were presented. In 2002, a good consistency between the predicted and measured efficiency was presented. This paper wil ...
International Association For Hydraulic Research2004
After implementing a motivational model of action selection applied to autonomous virtual humans inspired by models of animals' decision-making, the problem consists of testing it in good conditions for validation. Indeed this model has to respect the six ...
For use in a Virtual Reality based training system for surgical micromanipulation, we have developed a fast multi- scale FEM algorithm that concentrates detail where needed while still handling global deformations. The resulting 6- to 7-fold speed up is pr ...
We describe an approach to construct interactive virtual environments, which are suitable for the development of artificial virtual human life simulations. Our main goal is to have virtual human actors living and working autonomously in virtual environment ...
Our research focuses on animating autonomous virtual humans which are able to take decisions by themselves. We especially address in this paper the technical problem of integrating altogether the physical simulation of agents (represented as virtual humans ...