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In this paper we address the problem of driving a group of agents towards a consensus point when the agents have a discrete-time single- or double-integrator dynamics and the communication network is time-varying. We propose decentralized Model Predictive ...
Coordination of autonomous non-point agents in four-way crossings is studied in this work. A control scheme based on artificial potential functions is proposed in order to coordinate holonomic agents whose aim is to pass through an intersection while avoidi ...
In this paper we introduce the framework of Partial difference Equations (PdEs) over graphs for analyzing the behavior of multi-agent systems equipped with decentralized control schemes. Both leaderless and leader-follower models are considered. PdEs mimic ...
We propose a new real-time load sharing policy (LSP), which optimally dispatches the incoming workload according to the current availability of the operators. Optimality means here that the global service permanently requires the engagement of a minimum nu ...
In this paper, we consider the problem of driving a group of agents communicating through an undirected and weighted network towards a consensus point. We assume that agents obey to double-integrator dynamics and study decentralized control schemes for con ...
This paper describes a client/server architecture to combine the control of human agents performing “intelligent actions” (guided by a rule-based behavior system RBBS) with the management of autonomous crowds which perform pre-programmed actions. Our main ...
This paper describes a model for simulating crowds of humans in real time. We deal with a hierarchy composed of virtual crowds, groups, and individuals. The groups are the most complex structure that can be controlled in different degrees of autonomy. This ...
Institute of Electrical and Electronics Engineers Computer Society2001
Despite the rigour and ability of game theory to cope with oligopolistic electric markets, it fails to model many existing behaviours in the real-world circumstances. The traditional models such as statistical extrapolation or econometrics are not capable ...
The paper describes a system platform for virtual human agent simulations that is able to coherently manage the shared virtual environment. Our “agent common environment” (ACE) provides built-in commands for perception and for acting, while the ...
This paper describes a model for simulating crowds of humans in real time. We deal with a hierarchy composed of virtual crowds, groups and individuals. The groups are the most complex structure that can be controlled in different degrees of autonomy. This ...