Peau humaineLa peau humaine est l'organe le plus grand et étendu et le plus lourd du corps (environ 10 % de la masse corporelle totale d'un adulte moyen) ; chez l'adulte sa surface est d'environ , son épaisseur varie de (paupières) à 4-5 mm (haut du dos notamment). Sa surface d'échange est cependant bien plus petite que celle du poumon () ou de l'intestin (, environ deux terrains de tennis) et elle est bien moins perméable. Elle est l'habitat du Microbiote cutané humain. La spécialité de médecine traitant de la peau et de ses affections est la dermatologie.
Sélection de caractéristiqueLa sélection de caractéristique (ou sélection d'attribut ou de variable) est un processus utilisé en apprentissage automatique et en traitement de données. Il consiste, étant donné des données dans un espace de grande dimension, à trouver un sous-sensemble de variables pertinentes. C'est-à-dire que l'on cherche à minimiser la perte d'information venant de la suppression de toutes les autres variables. C'est une méthode de réduction de la dimensionnalité. Extraction de caractéristique Catégorie:Apprentissage
Binary classificationBinary classification is the task of classifying the elements of a set into two groups (each called class) on the basis of a classification rule. Typical binary classification problems include: Medical testing to determine if a patient has certain disease or not; Quality control in industry, deciding whether a specification has been met; In information retrieval, deciding whether a page should be in the result set of a search or not. Binary classification is dichotomization applied to a practical situation.
Mélanomevignette|Les organes internes sont rarement touchés, mais cela peut exceptionnellement se produire, comme ici : gros mélanome du cerveau (Autopsie, archives militaires médicales américaines) Le mélanome est un cancer de la peau ou des muqueuses, développé aux dépens des mélanocytes (tumeur mélanocytaire). Son siège initial est la peau dans l'immense majorité des cas. Il existe toutefois des mélanomes de l'œil (mélanome choroïdien), des muqueuses (bouche, canal anal, vagin), et plus rarement encore des organes internes.
Learning spaceLearning space or learning setting refers to a physical setting for a learning environment, a place in which teaching and learning occur. The term is commonly used as a more definitive alternative to "classroom," but it may also refer to an indoor or outdoor location, either actual or virtual. Learning spaces are highly diverse in use, configuration, location, and educational institution. They support a variety of pedagogies, including quiet study, passive or active learning, kinesthetic or physical learning, vocational learning, experiential learning, and others.
Feature (computer vision)In computer vision and , a feature is a piece of information about the content of an image; typically about whether a certain region of the image has certain properties. Features may be specific structures in the image such as points, edges or objects. Features may also be the result of a general neighborhood operation or feature detection applied to the image. Other examples of features are related to motion in image sequences, or to shapes defined in terms of curves or boundaries between different image regions.
Algorithme génétiqueLes algorithmes génétiques appartiennent à la famille des algorithmes évolutionnistes. Leur but est d'obtenir une solution approchée à un problème d'optimisation, lorsqu'il n'existe pas de méthode exacte (ou que la solution est inconnue) pour le résoudre en un temps raisonnable. Les algorithmes génétiques utilisent la notion de sélection naturelle et l'appliquent à une population de solutions potentielles au problème donné.
Experiential learningExperiential learning (ExL) is the process of learning through experience, and is more narrowly defined as "learning through reflection on doing". Hands-on learning can be a form of experiential learning, but does not necessarily involve students reflecting on their product. Experiential learning is distinct from rote or didactic learning, in which the learner plays a comparatively passive role. It is related to, but not synonymous with, other forms of active learning such as action learning, adventure learning, free-choice learning, cooperative learning, service-learning, and situated learning.
Quadratic classifierIn statistics, a quadratic classifier is a statistical classifier that uses a quadratic decision surface to separate measurements of two or more classes of objects or events. It is a more general version of the linear classifier. Statistical classification considers a set of vectors of observations x of an object or event, each of which has a known type y. This set is referred to as the training set. The problem is then to determine, for a given new observation vector, what the best class should be.
Platt scalingIn machine learning, Platt scaling or Platt calibration is a way of transforming the outputs of a classification model into a probability distribution over classes. The method was invented by John Platt in the context of support vector machines, replacing an earlier method by Vapnik, but can be applied to other classification models. Platt scaling works by fitting a logistic regression model to a classifier's scores. Consider the problem of binary classification: for inputs x, we want to determine whether they belong to one of two classes, arbitrarily labeled +1 and −1.