SolverA solver is a piece of mathematical software, possibly in the form of a stand-alone computer program or as a software library, that 'solves' a mathematical problem. A solver takes problem descriptions in some sort of generic form and calculates their solution. In a solver, the emphasis is on creating a program or library that can easily be applied to other problems of similar type. Types of problems with existing dedicated solvers include: Linear and non-linear equations.
Algorithme de DijkstraEn théorie des graphes, l'algorithme de Dijkstra (prononcé ) sert à résoudre le problème du plus court chemin. Il permet, par exemple, de déterminer un plus court chemin pour se rendre d'une ville à une autre connaissant le réseau routier d'une région. Plus précisément, il calcule des plus courts chemins à partir d'une source vers tous les autres sommets dans un graphe orienté pondéré par des réels positifs. On peut aussi l'utiliser pour calculer un plus court chemin entre un sommet de départ et un sommet d'arrivée.
Command and controlCommand and control (abbr. C2) is a "set of organizational and technical attributes and processes ... [that] employs human, physical, and information resources to solve problems and accomplish missions" to achieve the goals of an organization or enterprise, according to a 2015 definition by military scientists Marius Vassiliou, David S. Alberts, and Jonathan R. Agre. The term often refers to a military system.
Word senseIn linguistics, a word sense is one of the meanings of a word. For example, a dictionary may have over 50 different senses of the word "play", each of these having a different meaning based on the context of the word's usage in a sentence, as follows: We went to see the play Romeo and Juliet at the theater. The coach devised a great play that put the visiting team on the defensive. The children went out to play in the park. In each sentence different collocates of "play" signal its different meanings.