Point estimationIn statistics, point estimation involves the use of sample data to calculate a single value (known as a point estimate since it identifies a point in some parameter space) which is to serve as a "best guess" or "best estimate" of an unknown population parameter (for example, the population mean). More formally, it is the application of a point estimator to the data to obtain a point estimate. Point estimation can be contrasted with interval estimation: such interval estimates are typically either confidence intervals, in the case of frequentist inference, or credible intervals, in the case of Bayesian inference.
Finitely generated moduleIn mathematics, a finitely generated module is a module that has a finite generating set. A finitely generated module over a ring R may also be called a finite R-module, finite over R, or a module of finite type. Related concepts include finitely cogenerated modules, finitely presented modules, finitely related modules and coherent modules all of which are defined below. Over a Noetherian ring the concepts of finitely generated, finitely presented and coherent modules coincide.
Morphisme de type finiEn géométrie algébrique, un morphisme de type fini peut être pensé comme une famille de variétés algébriques paramétrée par un schéma de base. C'est un des types de morphismes les plus couramment étudiés. Soit un morphisme de schémas. On dit que est de type fini si pour tout ouvert affine de , est quasi-compact (i.e. réunion finie d'ouverts affines) et que pour tout ouvert affine contenu dans , le morphisme canonique est de type fini.
Geometry processingGeometry processing, or mesh processing, is an area of research that uses concepts from applied mathematics, computer science and engineering to design efficient algorithms for the acquisition, reconstruction, analysis, manipulation, simulation and transmission of complex 3D models. As the name implies, many of the concepts, data structures, and algorithms are directly analogous to signal processing and .
Tessellation (computer graphics)In computer graphics, tessellation is the dividing of datasets of polygons (sometimes called vertex sets) presenting objects in a scene into suitable structures for rendering. Especially for real-time rendering, data is tessellated into triangles, for example in OpenGL 4.0 and Direct3D 11. A key advantage of tessellation for realtime graphics is that it allows detail to be dynamically added and subtracted from a 3D polygon mesh and its silhouette edges based on control parameters (often camera distance).
Groupe finivignette|Un exemple de groupe fini est le groupe des transformations laissant invariant un flocon de neige (par exemple la symétrie par rapport à l'axe horizontal). En mathématiques, un groupe fini est un groupe constitué d'un nombre fini d'éléments. Soit G un groupe. On note en général sa loi multiplicativement et on désigne alors son élément neutre par 1. Toutefois, si G est abélien, la loi est souvent notée additivement et son élément neutre est alors désigné par 0 ; ce n'est cependant pas une règle générale : par exemple, le groupe multiplicatif d'un corps commutatif est noté multiplicativement, bien qu'il soit abélien.
DiscrétisationEn mathématiques appliquées, la discrétisation est la transposition d'un état (fonction, modèle, variable, équation) en un équivalent . Ce procédé constitue en général une étape préliminaire à la résolution numérique d'un problème ou sa programmation sur machine. Un cas particulier est la dichotomisation où le nombre de classes discrètes est 2, où on peut approcher une variable continue en une variable binaire. La discrétisation est aussi reliée aux mathématiques discrètes, et compte parmi les composantes importantes de la programmation granulaire.
Mesh generationMesh generation is the practice of creating a mesh, a subdivision of a continuous geometric space into discrete geometric and topological cells. Often these cells form a simplicial complex. Usually the cells partition the geometric input domain. Mesh cells are used as discrete local approximations of the larger domain. Meshes are created by computer algorithms, often with human guidance through a GUI , depending on the complexity of the domain and the type of mesh desired.
Swarm behaviourSwarm behaviour, or swarming, is a collective behaviour exhibited by entities, particularly animals, of similar size which aggregate together, perhaps milling about the same spot or perhaps moving en masse or migrating in some direction. It is a highly interdisciplinary topic. As a term, swarming is applied particularly to insects, but can also be applied to any other entity or animal that exhibits swarm behaviour.
Reduced chi-squared statisticIn statistics, the reduced chi-square statistic is used extensively in goodness of fit testing. It is also known as mean squared weighted deviation (MSWD) in isotopic dating and variance of unit weight in the context of weighted least squares. Its square root is called regression standard error, standard error of the regression, or standard error of the equation (see ) It is defined as chi-square per degree of freedom: where the chi-squared is a weighted sum of squared deviations: with inputs: variance , observations O, and calculated data C.