Haptic glove for virtual reality using magneto-rheological fluid actuators
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The sense of touch is underused in today’s virtual reality systems due to lack of wearable, soft, mm-scale transducers to generate dynamic mechanical stimulus on the skin. Extremely thin actuators combining both high force and large displacement are a long ...
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Cybersickness continues to be one of the main barriers for mainstream adoption of Virtual Reality (VR). Despite the wealth of research available on this topic, it is still an unsolved problem. This paper explores the potential influence of cybersickness ov ...
In a previous article, we introduced the first passage set (FPS) of constant level -aof the two-dimensional continuum Gaussian free field (GFF) on finitely connected domains. Informally, it is the set of points in the domain that can be connected to the bo ...
Robotic teleoperation is fundamental to augment the resilience, precision, and force of robots with the cognition of the operator. However, current interfaces, such as joysticks and remote controllers, are often complicated to handle since they require cog ...
Haptic feedback located on the torso is proposed to enhance the state awareness of a user in virtual reality or during teleoperation while leaving the hands free for manipulation and communication. We provide haptic feedback on the torso by compressing a s ...
Virtual reality (VR), the interactive experience of being immersed in a simulated environment, has seen a tremendous development in the last years. Numerous applications came into being, ranging from flight simulators through a virtual ascent of Mount Ever ...
In this paper, we present a series of studies on using Rubik's Twist, a type of low-cost twistable artefact, to create haptic proxies for various hand-graspable VR objects. Our pilot studies validated the feasibility and effectiveness of Rubik's-Twist-base ...
Cybersickness is still an inevitable adverse effect when using VR systems, resulting in different levels of discomfort, and potentially breaking the immersive experience. To date, few studies have focused on exploring VR experience in the supine posture. R ...