Mechanical form-finding of timber fabric structures
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We present a novel painting system for 3D objects. In order to overcome parameterization problems of existing applications, we propose a unified sample-based approach to represent geometry and appearance of the 3D object as well as the brush surface. The g ...
Using a global approach for solving an ion gyrokinetic model in three-dimensional geometry the linear stability and structure of ion-temperature-gradient (ITG) modes in the configuration of the stellarator Wendelstein 7-X (W7-X) [G. Grieger , in Plasma Phy ...
During the last 20 years, the joint expansion of computing power, computer graphics, networking capabilities and multiresolution analysis have stimulated several research domains, and developed the need for new types of data such as 3D models, i.e. discret ...
Meshes with (recursive) subdivision connectivity, such as subdivision surfaces, are increasingly popular in computer graphics. They present several advantages over their Delaunay-type based counterparts, e.g., Triangulated Irregular Networks (TINs), such a ...
This paper presents a new Procedural Analog Design tool called PAD. It is a chart-based design environment dedicated to the design of analog circuits aiming to optimise design and quality by finding good tradeoffs. This interactive tool allows step-by-step ...
We present a framework and algorithms for multiresolution modeling of point-sampled geometry. Most of our techniques extend the key ingredients of recent multiresolution editing concepts, including geometry smoothing, simplification, and offset computation ...
This thesis investigates advanced signal processing concepts and their application to geometric processing and transformations of images and volumes. In the first part, we discuss the class of transformations that project volume data onto a plane using par ...
In combination with the rapid technical improvements of computers, building large virtual scenes has become a popular field in computer graphics for education, films or games. Often, virtual humans populate scenes such as real reconstructed city, disappear ...
The thesis studies the optimization of a specific type of computer graphic representation: polygon-based, textured models. More precisely, we focus on meshes having 4-8 connectivity. We study a progressive and adaptive representation for textured 4-8 meshe ...
Meshes with (recursive) subdivision connectivity, such as subdivision surfaces, are increasingly popular in computer graphics. They present several advantages over their Delaunay-type based counterparts, e.g., Triangulated Irregular Networks (TINs), such a ...