Load–store unitIn computer engineering, a load–store unit (LSU) is a specialized execution unit responsible for executing all load and store instructions, generating virtual addresses of load and store operations and loading data from memory or storing it back to memory from registers. The load–store unit usually includes a queue which acts as a waiting area for memory instructions, and the unit itself operates independently of other processor units. Load–store units may also be used in vector processing, and in such cases the term "load–store vector" may be used.
Instruction set architectureIn computer science, an instruction set architecture (ISA), also called computer architecture, is an abstract model of a computer. A device that executes instructions described by that ISA, such as a central processing unit (CPU), is called an implementation. In general, an ISA defines the supported instructions, data types, registers, the hardware support for managing main memory, fundamental features (such as the memory consistency, addressing modes, virtual memory), and the input/output model of a family of implementations of the ISA.
Microprocesseur multi-cœurvignette|Un processeur quad-core AMD Opteron. vignette|L’Intel Core 2 Duo E6300 est un processeur double cœur. Un microprocesseur multi-cœur (multi-core en anglais) est un microprocesseur possédant plusieurs cœurs physiques fonctionnant simultanément. Il se distingue d'architectures plus anciennes (360/91) où un processeur unique commandait plusieurs circuits de calcul simultanés. Un cœur (en anglais, core) est un ensemble de circuits capables d’exécuter des programmes de façon autonome.
Load–store architectureIn computer engineering, a load–store architecture (or a register–register architecture) is an instruction set architecture that divides instructions into two categories: memory access (load and store between memory and registers) and ALU operations (which only occur between registers). Some RISC architectures such as PowerPC, SPARC, RISC-V, ARM, and MIPS are load–store architectures. For instance, in a load–store approach both operands and destination for an ADD operation must be in registers.
Processeur vectorielvignette|Processeur vectoriel d'un supercalculateur Cray-1. Un processeur vectoriel est un processeur possédant diverses fonctionnalités architecturales lui permettant d'améliorer l’exécution de programmes utilisant massivement des tableaux, des matrices, et qui permet de profiter du parallélisme inhérent à l'usage de ces derniers. Développé pour des applications scientifiques et exploité par les machines Cray et les supercalculateurs qui lui feront suite, ce type d'architecture a rapidement montré ses avantages pour des applications grand public (on peut citer la manipulation d'images).
Cycles per instructionIn computer architecture, cycles per instruction (aka clock cycles per instruction, clocks per instruction, or CPI) is one aspect of a processor's performance: the average number of clock cycles per instruction for a program or program fragment. It is the multiplicative inverse of instructions per cycle. The average of Cycles Per Instruction in a given process (CPI) is defined by the following weighted average: Where is the number of instructions for a given instruction type , is the clock-cycles for that instruction type and is the total instruction count.
Intel CoreIntel Core is a line of streamlined midrange consumer, workstation and enthusiast computer central processing units (CPUs) marketed by Intel Corporation. These processors displaced the existing mid- to high-end Pentium processors at the time of their introduction, moving the Pentium to the entry level. Identical or more capable versions of Core processors are also sold as Xeon processors for the server and workstation markets. The lineup of Core processors includes the Intel Core i3, Intel Core i5, Intel Core i7, and Intel Core i9, along with the X-series of Intel Core CPUs.
Microprocesseur à jeu d'instruction étenduUn microprocesseur à jeu d'instruction étendu (, CISC) désigne un microprocesseur possédant un jeu d'instructions comprenant de très nombreuses instructions . L'architecture CISC est opposée à l'architecture RISC qui au contraire, limite ses instructions à l'essentiel afin de réduire la quantité de transistors. Le premier microprocesseur est l'Intel 4004, d'architecture 4 bits, sorti en 1971, suivi de l'Intel 8008, d'architecture , sorti en 1972.
Cache-oblivious algorithmIn computing, a cache-oblivious algorithm (or cache-transcendent algorithm) is an algorithm designed to take advantage of a processor cache without having the size of the cache (or the length of the cache lines, etc.) as an explicit parameter. An optimal cache-oblivious algorithm is a cache-oblivious algorithm that uses the cache optimally (in an asymptotic sense, ignoring constant factors). Thus, a cache-oblivious algorithm is designed to perform well, without modification, on multiple machines with different cache sizes, or for a memory hierarchy with different levels of cache having different sizes.