Théorie de l'acteur-réseauLa théorie de l'acteur-réseau, aussi connue sous l'abréviation ANT (pour Actor-Network Theory), sociologie de la traduction ou encore sociologie de l'acteur-réseau terme choisi par Michel Callon, est une approche sociologique développée à partir des années 1980 par Michel Callon, Bruno Latour, Madeleine Akrich et d'autres chercheurs du Centre de sociologie de l'innovation de Mines ParisTech. Son principal théoricien anglo-saxon est John Law, mais il faut citer aussi Arie Rip, Susan Leigh Star, Geoffrey Bowker.
Réseau sans filUn réseau sans fil est un réseau informatique numérique qui connecte différents postes ou systèmes entre eux par ondes radio. Il peut être associé à un réseau de télécommunications pour réaliser des interconnexions à distance entre nœuds. 1896 : Guglielmo Marconi réalise les premières transmissions sans fil (télégraphie sans fil) après que Nikola Tesla a déposé les premiers brevets dans ce domaine. 1980 : invention d'Internet et des normes 802 de l'IEEE. La norme la plus utilisée actuellement pour les réseaux sans fil est la norme IEEE 802.
Coherent dualityIn mathematics, coherent duality is any of a number of generalisations of Serre duality, applying to coherent sheaves, in algebraic geometry and complex manifold theory, as well as some aspects of commutative algebra that are part of the 'local' theory. The historical roots of the theory lie in the idea of the adjoint linear system of a linear system of divisors in classical algebraic geometry. This was re-expressed, with the advent of sheaf theory, in a way that made an analogy with Poincaré duality more apparent.
List of commercial video games with available source codeThis is a list of commercial video games with available source code. The source code of these commercially developed and distributed video games is available to the public or the games' communities. In several of the cases listed here, the game's developers released the source code expressly to prevent their work from becoming abandonware. Such source code is often released under varying (free and non-free, commercial and non-commercial) software licenses to the games' communities or the public; artwork and data are often released under a different license than the source code, as the copyright situation is different or more complicated.
Interpersonal tiesIn social network analysis and mathematical sociology, interpersonal ties are defined as information-carrying connections between people. Interpersonal ties, generally, come in three varieties: strong, weak or absent. Weak social ties, it is argued, are responsible for the majority of the embeddedness and structure of social networks in society as well as the transmission of information through these networks. Specifically, more novel information flows to individuals through weak rather than strong ties.