Êtes-vous un étudiant de l'EPFL à la recherche d'un projet de semestre?
Travaillez avec nous sur des projets en science des données et en visualisation, et déployez votre projet sous forme d'application sur Graph Search.
In this paper, we propose a novel methodology and design to contribute towards the achievement of the 17 Sustainable Development Goals (SDGs) adopted by member states of the United Nations for a better and more sustainable future for all. We particularly focus on achieving SDG 4.7—using education to ensure all learners acquire the knowledge and skills needed to promote sustainable development. We describe the design of a crowdsourced approach to monitor issues at a local level, and then use the insights gained to indicate how learning can be achieved by the entire community. We begin by encouraging local communities to identify issues that they are concerned about, with an assumption that any issue identified will fall within the purview of the 17 SDGs. Each issue is then tagged with a plurality of actions taken to address it. Finally, we tag the positive or negative changes in the issue as perceived by members of the local community. This data is used to broadly indicate quantitative measures of community learning when solving a societal problem, in turn telling us how SDG 4.7 is being achieved. The paper describes the design of a unique, youth-led, technology-based, bottom-up approach, applicable to communities across the globe, which can potentially ensure transgressive learning through participation of and monitoring by the local community leading to sustainable development
Simon Elias Bibri, Shakil Ahmad
Jeffrey Huang, Simon Elias Bibri