Êtes-vous un étudiant de l'EPFL à la recherche d'un projet de semestre?
Travaillez avec nous sur des projets en science des données et en visualisation, et déployez votre projet sous forme d'application sur Graph Search.
This review explores a natural learning curve which gives an appropriate RoboCup Rescue challenge at the right age. Children who got involved in the age group 14+ should continue their learning experience until they reach graduate level. To reduce the cost of such a learning experience, simulation is an attractive option in a large part of the world. The realism of the simulations and challenges should increase step-by-step, which are supported by more powerful but also more complex interfaces at each level/age-group. The result is a natural learning curve which allows for life-long learning. In this paper, we detail the requirements for such a platform and review a number of different simulation platforms and accompanying interfaces focusing on suitability for use for education rescue robotics. Resulting from this review of simulation platforms, a case-study of an example ‘game field’ rescue simulation platform suitable for students at different points along the learning curve. © 2019, Springer Nature Switzerland AG.
Denis Gillet, Juan Carlos Farah