In a Robot Programming by Demonstration framework, several demonstrations of a task are required to generalize and reproduce the task under different circumstances. To teach a task to the robot, explicit pointers are required to signal the start/end of a demonstration and to switch between the learning/reproduction phases. Coordination of the learning system can be achieved by adding social cues to the interaction process. Here, we propose to use an imitation game to teach a humanoid robot to recognize communicative gestures, which then serve as social signals in a pointing-at-objects scenario. The system is based on Hidden Markov Models (HMMs) and use motion sensors to track the user's gestures.
Sylvain Calinon, Emmanuel Pignat
Aude Billard, Nuno Ricardo Ferreira Duarte, José Santos-Victor
Aude Billard, Mikhail Koptev, Nadia Barbara Figueroa Fernandez