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Triaxial weaving, a craft technique that enables the generation of surfaces with tri-directional arrays of initially straight elastic strips, has long been loved by basket makers and artists seeking a combination of practical and aesthetically-pleasing structures. The design principles of traditional weaving are based on the observation that the non-hexagonal topology of unit cells imparts out-of-plane shapes. In the realm of differential geometry, the weaving tradition is rooted in the concept of Euler characteristics through the Gauss-Bonnet theorem, with discrete topological defects being used as building blocks. Taking an alternative point of departure, we introduce a novel approach for triaxial weaving that enables us to continuously span a variety of 3D shapes of the weave by tuning the natural in-plane curvature of the strips. We systematically explore the validity of the new strategy by quantifying the shape of experimental specimens with X-ray tomography in combination with continuum-based simulations. To demonstrate the potential of our design scheme, and as a canonical example, we present a fullerene-like weave that is perfectly spherical, which cannot be readily achieved using straight strips. Ellipsoidal and toroidal structures are also explored.
Christophe Moser, Jorge Andres Madrid Wolff, Yi Yang, Riccardo Rizzo
Romain Christophe Rémy Fleury, Haoye Qin, Aleksi Antoine Bossart, Zhechen Zhang