A crowd is not only a group of many individuals. Crowd modelling involves problems that arise only when we focus on crowds. For instance, avoiding collision problems related to a big number of individuals in the same place require different strategies in comparison with the methods used to avoid collision between individuals. The paper is concerned with a discussion about the requirements to model behaviours of crowds of virtual actors
Lorenza Salvatori, Manon Velasco
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Michele Ceriotti, Guillaume André Jean Fraux, Sandip De, Nataliya Lopanitsyna