Are you an EPFL student looking for a semester project?
Work with us on data science and visualisation projects, and deploy your project as an app on top of Graph Search.
In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first Half-Life's penultimate chapter, "Interloper", featured multiple moving platforms high in the air with enemies firing at the player from all sides. Video game developmentVideo game designGame art design and Game design Level design or environment design, is a discipline of game development involving the making of video game levels—locales, stages or missions. This is commonly done using a level editor, a game development software designed for building levels; however, some games feature built-in level editing tools. File:Edge (video game) level layout.png|[[Isometric video game graphics|Isometric]] level design from the [[puzzle game]] ''[[Edge (video game)|Edge]]'' File:Dromfaret levels.jpg|[[2D computer graphics|Two-dimensional]] video game levels File:Nexuiz screenshot 05.jpg|In games with [[3D computer graphics]] like ''[[Nexuiz]]'', the levels are designed as [[three-dimensional space]]s. In the early days of video games (1970s–2000s), a single programmer would develop the maps and layouts for a game, and a discipline or profession dedicated solely to level design did not exist.
Alexandre Massoud Alahi, Dolaana Khovalyg, Mohamed Ossama Ahmed Abdelfattah, Mohamad Rida
Corentin Jean Dominique Fivet, Ioannis Mirtsopoulos