Summary
Roulette is a casino game named after the French word meaning little wheel which was likely developed from the Italian game Biribi. In the game, a player may choose to place a bet on a single number, various groupings of numbers, the color red or black, whether the number is odd or even, or if the numbers are high (19–36) or low (1–18). To determine the winning number, a croupier spins a wheel in one direction, then spins a ball in the opposite direction around a tilted circular track running around the outer edge of the wheel. The ball eventually loses momentum, passes through an area of deflectors, and falls onto the wheel and into one of thirty-seven (single-zero, French or European style roulette) or thirty-eight (double-zero, American style roulette) or thirty-nine (triple-zero, "Sands Roulette") colored and numbered pockets on the wheel. The winnings are then paid to anyone who has placed a successful bet. The first form of roulette was devised in 18th century France. Many historians believe Blaise Pascal introduced a primitive form of roulette in the 17th century in his search for a perpetual motion machine. The roulette mechanism is a hybrid of a gaming wheel invented in 1720 and the Italian game Biribi. A primitive form of roulette, known as 'EO' (Even/Odd), was played in England in the late 18th century using a gaming wheel similar to that used in roulette. The game has been played in its present form since as early as 1796 in Paris. An early description of the roulette game in its current form is found in a French novel La Roulette, ou le Jour by Jaques Lablee, which describes a roulette wheel in the Palais Royal in Paris in 1796. The description included the house pockets, "There are exactly two slots reserved for the bank, whence it derives its sole mathematical advantage." It then goes on to describe the layout with, "...two betting spaces containing the bank's two numbers, zero and double zero". The book was published in 1801.
About this result
This page is automatically generated and may contain information that is not correct, complete, up-to-date, or relevant to your search query. The same applies to every other page on this website. Please make sure to verify the information with EPFL's official sources.
Related lectures (6)
Elementary probability: Theory and calculations
Introduces elementary probability theory, set theory operations, and probability calculations with practical examples.
Optimal Betting Strategy
Explores the optimal betting strategy in a dynamic programming gambling problem, emphasizing risk preference impact.
Wireless Receivers: Discrete Time Model and QAM
Covers the discrete time model calculation for wireless receivers and Quadrature Amplitude Modulation (QAM).
Show more
Related publications (1)

Capitalisation du projet de réhabilitation des marchés de Mahajanga

Benjamin Michelon

Financé par l'Agence Française de Développement (AFD), ce projet a été mis en œuvre à Madagascar de décembre 2003 à fin décembre 2008 pour un montant de 9,8 millions d'euros. Il a abouti à la réhabilitation de trois marchés (plus de 2'400 places), la mise ...
EPFL2009
Related concepts (3)
Gambling
Gambling (also known as betting or gaming) is the wagering of something of value ("the stakes") on a random event with the intent of winning something else of value, where instances of strategy are discounted. Gambling thus requires three elements to be present: consideration (an amount wagered), risk (chance), and a prize. The outcome of the wager is often immediate, such as a single roll of dice, a spin of a roulette wheel, or a horse crossing the finish line, but longer time frames are also common, allowing wagers on the outcome of a future sports contest or even an entire sports season.
Probability
Probability is the branch of mathematics concerning numerical descriptions of how likely an event is to occur, or how likely it is that a proposition is true. The probability of an event is a number between 0 and 1, where, roughly speaking, 0 indicates impossibility of the event and 1 indicates certainty. The higher the probability of an event, the more likely it is that the event will occur. A simple example is the tossing of a fair (unbiased) coin.
Expected value
In probability theory, the expected value (also called expectation, expectancy, expectation operator, mathematical expectation, mean, average, or first moment) is a generalization of the weighted average. Informally, the expected value is the arithmetic mean of a large number of independently selected outcomes of a random variable. The expected value of a random variable with a finite number of outcomes is a weighted average of all possible outcomes. In the case of a continuum of possible outcomes, the expectation is defined by integration.