A sphere () is a geometrical object that is a three-dimensional analogue to a two-dimensional circle. Formally, a sphere is the set of points that are all at the same distance r from a given point in three-dimensional space. That given point is the centre of the sphere, and r is the sphere's radius. The earliest known mentions of spheres appear in the work of the ancient Greek mathematicians.
The sphere is a fundamental object in many fields of mathematics. Spheres and nearly-spherical shapes also appear in nature and industry. Bubbles such as soap bubbles take a spherical shape in equilibrium. The Earth is often approximated as a sphere in geography, and the celestial sphere is an important concept in astronomy. Manufactured items including pressure vessels and most curved mirrors and lenses are based on spheres. Spheres roll smoothly in any direction, so most balls used in sports and toys are spherical, as are ball bearings.
Geometrically, a sphere can be formed by rotating a circle one half revolution around an axis that intersects the center of the circle, or by rotating a semicircle one full revolution around the axis that is coincident (or concurrent) with the straight edge of the semicircle.
As mentioned earlier r is the sphere's radius; any line from the center to a point on the sphere is also called a radius.
If a radius is extended through the center to the opposite side of the sphere, it creates a diameter. Like the radius, the length of a diameter is also called the diameter, and denoted d. Diameters are the longest line segments that can be drawn between two points on the sphere: their length is twice the radius, d = 2r. Two points on the sphere connected by a diameter are antipodal points of each other.
A unit sphere is a sphere with unit radius (r = 1). For convenience, spheres are often taken to have their center at the origin of the coordinate system, and spheres in this article have their center at the origin unless a center is mentioned.
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Geometry (; ) is a branch of mathematics concerned with properties of space such as the distance, shape, size, and relative position of figures. Geometry is, along with arithmetic, one of the oldest branches of mathematics. A mathematician who works in the field of geometry is called a geometer. Until the 19th century, geometry was almost exclusively devoted to Euclidean geometry, which includes the notions of point, line, plane, distance, angle, surface, and curve, as fundamental concepts.
The surface area (symbol A) of a solid object is a measure of the total area that the surface of the object occupies. The mathematical definition of surface area in the presence of curved surfaces is considerably more involved than the definition of arc length of one-dimensional curves, or of the surface area for polyhedra (i.e., objects with flat polygonal faces), for which the surface area is the sum of the areas of its faces. Smooth surfaces, such as a sphere, are assigned surface area using their representation as parametric surfaces.
In mathematics, an ellipse is a plane curve surrounding two focal points, such that for all points on the curve, the sum of the two distances to the focal points is a constant. It generalizes a circle, which is the special type of ellipse in which the two focal points are the same. The elongation of an ellipse is measured by its eccentricity , a number ranging from (the limiting case of a circle) to (the limiting case of infinite elongation, no longer an ellipse but a parabola).
Learn to optimize on smooth, nonlinear spaces: Join us to build your foundations (starting at "what is a manifold?") and confidently implement your first algorithm (Riemannian gradient descent).
This course is the second part of a course dedicated to the theoretical and practical bases of Geographic Information Systems (GIS).It offers an introduction to GIS that does not require prior compu
This course is the second part of a course dedicated to the theoretical and practical bases of Geographic Information Systems (GIS).It offers an introduction to GIS that does not require prior compu
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