Summary
In computer science, a state space is a discrete space representing the set of all possible configurations of a "system". It is a useful abstraction for reasoning about the behavior of a given system and is widely used in the fields of artificial intelligence and game theory. For instance, the toy problem Vacuum World has a discrete finite state space in which there are a limited set of configurations that the vacuum and dirt can be in. A "counter" system, where states are the natural numbers starting at 1 and are incremented over time has an infinite discrete state space. The angular position of an undamped pendulum is a continuous (and therefore infinite) state space. State spaces are useful in computer science as a simple model of machines. Formally, a state space can be defined as a tuple [N, A, S, G] where: N is a set of states A is a set of arcs connecting the states S is a nonempty subset of N that contains start states G is a nonempty subset of N that contains the goal states. A state space has some common properties: complexity, where branching factor is important structure of the space, see also graph theory: directionality of arcs tree rooted graph For example, the Vacuum World has a branching factor of 4, as the vacuum cleaner can end up in 1 of 4 adjacent squares after moving (assuming it cannot stay in the same square nor move diagonally). The arcs of Vacuum World are bidirectional, since any square can be reached from any adjacent square, and the state space is not a tree since it is possible to enter a loop by moving between any 4 adjacent squares. State spaces can be either infinite or finite, and discrete or continuous. The size of the state space for a given system is the number of possible configurations of the space. If the size of the state space is finite, calculating the size of the state space is a combinatorial problem. For example, in the Eight queens puzzle, the state space can be calculated by counting all possible ways to place 8 pieces on an 8x8 chessboard.
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