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Related lectures (31)
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Game Design Fundamentals
Explores key concepts in game design and the MDA model.
Introduction to Game Studies
Covers game studies, creating playable prototypes, and fostering critical interdisciplinary group work.
Gamification: Enhancing Learning Experience with Game Mechanics
Explores gamification, applying gaming mechanics to enhance learning experiences and processes, while also discussing its potential negative effects.
Alternative Method for Playing in Java
Covers different versions of the 'joue' method in Java, focusing on checking column fullness and player move validation.
Potential Games: Best-Response Dynamics and Equilibria
Covers potential games, their properties, and the convergence of best-response dynamics to Nash equilibria.
Game Design: Finding True North
Explores the concept of finding the true north in game design.
Applications of Propositional Logic
Explores translating natural language to propositional logic, Boolean search, logic puzzles, circuits, and Sudoku.
Platform Games: Categories and Evolution
Explores the characteristics and evolution of platform games, from Donkey Kong to modern 3D developments.
Atomic Structure: Chemistry and Energy of Life
Explores atomic structure, chemistry, and energy in biology, covering chemical bonds, periodic table, and hierarchical organization of matter.
Game Design: Prototyping and Communication
By Stéphanie Mader explores game design through prototyping and communication, emphasizing the iterative design process and the importance of conveying mood and gameplay.