IntentionalityIntentionality is the power of minds to be about something: to represent or to stand for things, properties and states of affairs. Intentionality is primarily ascribed to mental states, like perceptions, beliefs or desires, which is why it has been regarded as the characteristic mark of the mental by many philosophers. A central issue for theories of intentionality has been the problem of intentional inexistence: to determine the ontological status of the entities which are the objects of intentional states.
DiligenceDiligence—carefulness and persistent effort or work—is not listed as one of the seven heavenly virtues. It can be indicative of a work ethic, the belief that work is good in itself. "There is a perennial nobleness, and even sacredness, in work. Were he never so benighted, forgetful of his high calling, there is always hope in a man that actually and earnestly works: in idleness alone there is perpetual despair." —Thomas Carlyle Bernard et al.
ConscienceConscience is a cognitive process that elicits emotion and rational associations based on an individual's moral philosophy or value system. Conscience stands in contrast to elicited emotion or thought due to associations based on immediate sensory perceptions and reflexive responses, as in sympathetic central nervous system responses. In common terms, conscience is often described as leading to feelings of remorse when a person commits an act that conflicts with their moral values.
GeistGeist (ˈɡaɪst) is a German noun with a significant degree of importance in German philosophy. Its semantic field corresponds to English ghost, spirit, mind, intellect. Some English translators resort to using "spirit/mind" or "spirit (mind)" to help convey the meaning of the term. Geist is also a central concept in Georg Wilhelm Friedrich Hegel's 1807 The Phenomenology of Spirit (Phänomenologie des Geistes). Notable compounds, all associated with Hegel's view of world history of the late 18th century, include Weltgeist "world-spirit", Volksgeist "national spirit" and Zeitgeist "spirit of the age".
GameA game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals.
LoyaltyLoyalty is a devotion to a country, philosophy, group, or person. Philosophers disagree on what can be an object of loyalty, as some argue that loyalty is strictly interpersonal and only another human being can be the object of loyalty. The definition of loyalty in law and political science is the fidelity of an individual to a nation, either one's nation of birth, or one's declared home nation by oath (naturalization). Classical tragedy is often based on a conflict arising from dual loyalty.
Popular culturePopular culture (also called mass culture or pop culture) is generally recognized by members of a society as a set of practices, beliefs, artistic output (also known as, popular art or mass art) and objects that are dominant or prevalent in a society at a given point in time. Popular culture also encompasses the activities and feelings produced as a result of interaction with these dominant objects.
Milgram experimentThe Milgram experiment(s) on obedience to authority figures were a series of social psychology experiments conducted by Yale University psychologist Stanley Milgram. They measured the willingness of study participants, 40 men in the age range of 20 to 50 from a diverse range of occupations with varying levels of education, to obey an authority figure who instructed them to perform acts conflicting with their personal conscience. Participants were led to believe that they were assisting an unrelated experiment, in which they had to administer electric shocks to a "learner".
Personal godA personal god, or personal goddess, is a deity who can be related to as a person instead of as an impersonal force, such as the Absolute. In the scriptures of the Abrahamic religions, God is described as being a personal creator, speaking in the first person and showing emotion such as anger and pride, and sometimes appearing in anthropomorphic shape. In the Pentateuch, for example, God talks with and instructs his prophets and is conceived as possessing volition, emotions (such as anger, grief and happiness), intention, and other attributes characteristic of a human person.
AutonomyIn developmental psychology and moral, political, and bioethical philosophy, autonomy is the capacity to make an informed, uncoerced decision. Autonomous organizations or institutions are independent or self-governing. Autonomy can also be defined from a human resources perspective, where it denotes a (relatively high) level of discretion granted to an employee in his or her work. In such cases, autonomy is known to generally increase job satisfaction. Self-actualized individuals are thought to operate autonomously of external expectations.