Quantization, in mathematics and digital signal processing, is the process of mapping input values from a large set (often a continuous set) to output values in a (countable) smaller set, often with a finite number of elements. Rounding and truncation are typical examples of quantization processes. Quantization is involved to some degree in nearly all digital signal processing, as the process of representing a signal in digital form ordinarily involves rounding. Quantization also forms the core of essentially all lossy compression algorithms.
The difference between an input value and its quantized value (such as round-off error) is referred to as quantization error. A device or algorithmic function that performs quantization is called a quantizer. An analog-to-digital converter is an example of a quantizer.
For example, rounding a real number to the nearest integer value forms a very basic type of quantizer – a uniform one. A typical (mid-tread) uniform quantizer with a quantization step size equal to some value can be expressed as
where the notation denotes the floor function.
The essential property of a quantizer is having a countable-set of possible output-values members smaller than the set of possible input values. The members of the set of output values may have integer, rational, or real values. For simple rounding to the nearest integer, the step size is equal to 1. With or with equal to any other integer value, this quantizer has real-valued inputs and integer-valued outputs.
When the quantization step size (Δ) is small relative to the variation in the signal being quantized, it is relatively simple to show that the mean squared error produced by such a rounding operation will be approximately . Mean squared error is also called the quantization noise power. Adding one bit to the quantizer halves the value of Δ, which reduces the noise power by the factor 1⁄4.
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Noise shaping is a technique typically used in digital audio, , and video processing, usually in combination with dithering, as part of the process of quantization or bit-depth reduction of a digital signal. Its purpose is to increase the apparent signal-to-noise ratio of the resultant signal. It does this by altering the spectral shape of the error that is introduced by dithering and quantization; such that the noise power is at a lower level in frequency bands at which noise is considered to be less desirable and at a correspondingly higher level in bands where it is considered to be more desirable.
In electronics and signal processing, full scale represents the maximum amplitude a system can represent. In digital systems, a signal is said to be at digital full scale when its magnitude has reached the maximum representable value. Once a signal has reached digital full scale, all headroom has been utilized, and any further increase in amplitude will result in an error known as clipping. The amplitude of a digital signal can be represented in percent; full scale; or decibels, full scale (dBFS).
Pulse-code modulation (PCM) is a method used to digitally represent sampled analog signals. It is the standard form of digital audio in computers, compact discs, digital telephony and other digital audio applications. In a PCM stream, the amplitude of the analog signal is sampled at uniform intervals, and each sample is quantized to the nearest value within a range of digital steps. Linear pulse-code modulation (LPCM) is a specific type of PCM in which the quantization levels are linearly uniform.
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In information theory, data compression, source coding, or bit-rate reduction is the process of encoding information using fewer bits than the original representation. Any particular compression is either lossy or lossless. Lossless compression reduces bits by identifying and eliminating statistical redundancy. No information is lost in lossless compression. Lossy compression reduces bits by removing unnecessary or less important information.
A music genre is a conventional category that identifies some pieces of music as belonging to a shared tradition or set of conventions. It is to be distinguished from musical form and musical style, although in practice these terms are sometimes used interchangeably. Music can be divided into genres in varying ways, such as popular music and art music, or religious music and secular music. The artistic nature of music means that these classifications are often subjective and controversial, and some genres may overlap.
In signal processing, sampling is the reduction of a continuous-time signal to a discrete-time signal. A common example is the conversion of a sound wave to a sequence of "samples". A sample is a value of the signal at a point in time and/or space; this definition differs from the term's usage in statistics, which refers to a set of such values. A sampler is a subsystem or operation that extracts samples from a continuous signal. A theoretical ideal sampler produces samples equivalent to the instantaneous value of the continuous signal at the desired points.