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Related lectures (31)
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The Matrix of Consensual Hallucinations
Delves into the concept of consensual hallucinations and the blurred lines between reality and perception in the digital age.
Invariance, Causality, and Robustness
Explores invariance, causality, and robustness in data analysis, addressing challenges and implications for distribution generalization.
Brain-Computer Interfaces: Gait Restoration
Explores Brain-Computer Interfaces for restoring gait function after spinal cord injury and stroke, showcasing promising results and future possibilities.
Digital Education Technologies
Explores digital education technologies, cognitive loads, instructional design, and cognitive tasks.
ExVR Workshop: Introduction and Showcase
Introduces ExVR, a software for creating and executing 3D/2D experiments using VR or not, and showcases various tasks.
Anaconda Interface and Tools
Covers the usage of Anaconda in its graphical interface, including package management and virtual environments.
IoT Revolution: Industry 4.0
Discusses the influence of IoT platforms on Industry 4.0.
Embodied VR: Interactions and Phenomenology
Delves into Virtual Reality's potential for embodied interactions, training, and rehabilitation, emphasizing the advantages of embodied skills in VR.
Digital Skills: Computational Thinking and Tools
Explores digital tools, computational thinking, coding, and data analysis in education.
Extended Reality: Immersion and Interaction
Explores Extended Reality, discussing immersive experiences and practical applications in various fields.