Related concepts (11)
Semigroup action
In algebra and theoretical computer science, an action or act of a semigroup on a set is a rule which associates to each element of the semigroup a transformation of the set in such a way that the product of two elements of the semigroup (using the semigroup operation) is associated with the composite of the two corresponding transformations. The terminology conveys the idea that the elements of the semigroup are acting as transformations of the set.
Bisimulation
In theoretical computer science a bisimulation is a binary relation between state transition systems, associating systems that behave in the same way in that one system simulates the other and vice versa. Intuitively two systems are bisimilar if they, assuming we view them as playing a game according to some rules, match each other's moves. In this sense, each of the systems cannot be distinguished from the other by an observer. Given a labeled state transition system (, , →), where is a set of states, is a set of labels and → is a set of labelled transitions (i.
Computation tree logic
Computation tree logic (CTL) is a branching-time logic, meaning that its model of time is a tree-like structure in which the future is not determined; there are different paths in the future, any one of which might be an actual path that is realized. It is used in formal verification of software or hardware artifacts, typically by software applications known as model checkers, which determine if a given artifact possesses safety or liveness properties. For example, CTL can specify that when some initial condition is satisfied (e.
Semiautomaton
In mathematics and theoretical computer science, a semiautomaton is a deterministic finite automaton having inputs but no output. It consists of a set Q of states, a set Σ called the input alphabet, and a function T: Q × Σ → Q called the transition function. Associated with any semiautomaton is a monoid called the characteristic monoid, input monoid, transition monoid or transition system of the semiautomaton, which acts on the set of states Q.
Automata theory
Automata theory is the study of abstract machines and automata, as well as the computational problems that can be solved using them. It is a theory in theoretical computer science. The word automata comes from the Greek word αὐτόματος, which means "self-acting, self-willed, self-moving". An automaton (automata in plural) is an abstract self-propelled computing device which follows a predetermined sequence of operations automatically. An automaton with a finite number of states is called a Finite Automaton (FA) or Finite-State Machine (FSM).
Temporal logic
In logic, temporal logic is any system of rules and symbolism for representing, and reasoning about, propositions qualified in terms of time (for example, "I am always hungry", "I will eventually be hungry", or "I will be hungry until I eat something"). It is sometimes also used to refer to tense logic, a modal logic-based system of temporal logic introduced by Arthur Prior in the late 1950s, with important contributions by Hans Kamp. It has been further developed by computer scientists, notably Amir Pnueli, and logicians.
Deterministic finite automaton
In the theory of computation, a branch of theoretical computer science, a deterministic finite automaton (DFA)—also known as deterministic finite acceptor (DFA), deterministic finite-state machine (DFSM), or deterministic finite-state automaton (DFSA)—is a finite-state machine that accepts or rejects a given string of symbols, by running through a state sequence uniquely determined by the string. Deterministic refers to the uniqueness of the computation run.
Formal verification
In the context of hardware and software systems, formal verification is the act of proving or disproving the correctness of intended algorithms underlying a system with respect to a certain formal specification or property, using formal methods of mathematics. Formal verification can be helpful in proving the correctness of systems such as: cryptographic protocols, combinational circuits, digital circuits with internal memory, and software expressed as source code.
Finite-state machine
A finite-state machine (FSM) or finite-state automaton (FSA, plural: automata), finite automaton, or simply a state machine, is a mathematical model of computation. It is an abstract machine that can be in exactly one of a finite number of states at any given time. The FSM can change from one state to another in response to some inputs; the change from one state to another is called a transition. An FSM is defined by a list of its states, its initial state, and the inputs that trigger each transition.
Theoretical computer science
Theoretical computer science (TCS) is a subset of general computer science and mathematics that focuses on mathematical aspects of computer science such as the theory of computation, lambda calculus, and type theory. It is difficult to circumscribe the theoretical areas precisely. The ACM's Special Interest Group on Algorithms and Computation Theory (SIGACT) provides the following description: History of computer science While logical inference and mathematical proof had existed previously, in 1931 Kurt Gödel proved with his incompleteness theorem that there are fundamental limitations on what statements could be proved or disproved.

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