A tangible user interface (TUI) is a user interface in which a person interacts with digital information through the physical environment. The initial name was Graspable User Interface, which is no longer used. The purpose of TUI development is to empower collaboration, learning, and design by giving physical forms to digital information, thus taking advantage of the human ability to grasp and manipulate physical objects and materials.
One of the pioneers in tangible user interfaces is Hiroshi Ishii, a professor at the MIT who heads the Tangible Media Group at the MIT Media Lab. His particular vision for tangible UIs, called Tangible Bits, is to give physical form to digital information, making bits directly manipulable and perceptible. Tangible bits pursues the seamless coupling between physical objects and virtual data.
Physical representations are computationally coupled to underlying digital information.
Physical representations embody mechanisms for interactive control.
Physical representations are perceptually coupled to actively mediated digital representations.
Physical state of tangibles embodies key aspects of the digital state of a system
According to Mi Jeong Kim and Mary Lou Maher, the five basic defining properties of tangible user interfaces are as follows:
space-multiplex both input and output;
concurrent access and manipulation of interface components;
strong specific devices;
spatially aware computational devices;
spatial re-configurability of devices.
A tangible user interface must be differentiated from a graphical user interface (GUI). A GUI exists only in the digital world, whereas a TUI connects the digital with the physical world. For example a screen displays the digital information, whereas a mouse allows us to directly interact with this digital information. A tangible user interface represents the input directly in the physical world, and makes the digital information directly graspable.
A tangible user interface is usually built for one specific target group, because of the low range of possible application areas.
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In computing, a natural user interface (NUI) or natural interface is a user interface that is effectively invisible, and remains invisible as the user continuously learns increasingly complex interactions. The word "natural" is used because most computer interfaces use artificial control devices whose operation has to be learned. Examples include voice assistants, such as Alexa and Siri, touch and multitouch interactions on today's mobile phones and tablets, but also touch interfaces invisibly integrated into the textiles furnitures.
In computing, multi-touch is technology that enables a surface (a touchpad or touchscreen) to recognize the presence of more than one point of contact with the surface at the same time. The origins of multitouch began at CERN, MIT, University of Toronto, Carnegie Mellon University and Bell Labs in the 1970s. CERN started using multi-touch screens as early as 1976 for the controls of the Super Proton Synchrotron. Capacitive multi-touch displays were popularized by Apple's iPhone in 2007.
In computing, post-WIMP ("windows, icons, menus, pointer") comprises work on user interfaces, mostly graphical user interfaces, which attempt to go beyond the paradigm of windows, icons, menus and a pointing device, i.e. WIMP interfaces. The reason WIMP interfaces have become so prevalent since their conception at Xerox PARC is that they are very good at abstracting work-spaces, documents, and their actions. Their analogous desktop metaphor to documents as paper sheets or folders makes WIMP interfaces easy to introduce to new users.
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