Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.
Latency is physically a consequence of the limited velocity at which any physical interaction can propagate. The magnitude of this velocity is always less than or equal to the speed of light. Therefore, every physical system with any physical separation (distance) between cause and effect will experience some sort of latency, regardless of the nature of the stimulation to which it has been exposed.
The precise definition of latency depends on the system being observed or the nature of the simulation. In communications, the lower limit of latency is determined by the medium being used to transfer information. In reliable two-way communication systems, latency limits the maximum rate at which information can be transmitted, as there is often a limit on the amount of information that is in-flight at any given moment. Perceptible latency has a strong effect on user satisfaction and usability in the field of human–machine interaction.
Online games are sensitive to latency (lag), since fast response times to new events occurring during a game session are rewarded while slow response times may carry penalties. Due to a delay in transmission of game events, a player with a high latency internet connection may show slow responses in spite of appropriate reaction time. This gives players with low-latency connections a technical advantage.
Minimizing latency is of interest in the capital markets, particularly where automated systems for financial transactions and information are used to process market updates and turn around orders within milliseconds. Low-latency trading occurs on the networks used by financial institutions to connect to stock exchanges and electronic communication networks (ECNs) to execute financial transactions.
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In this seminar course students will get in depth understanding of mechanisms for private communication. This will be done by reading important papers that will be analyzed in the class. Students will
Multiprocessors are now the defacto building blocks for all computer systems. This course will build upon the basic concepts offered in Computer Architecture I to cover the architecture and organizati
This course offers an introduction to control systems using communication networks for interfacing sensors, actuators, controllers, and processes. Challenges due to network non-idealities and opportun
Network throughput (or just throughput, when in context) refers to the rate of message delivery over a communication channel, such as Ethernet or packet radio, in a communication network. The data that these messages contain may be delivered over physical or logical links, or through network nodes. Throughput is usually measured in bits per second (bit/s or bps), and sometimes in data packets per second (p/s or pps) or data packets per time slot. The system throughput or aggregate throughput is the sum of the data rates that are delivered to all terminals in a network.
In telecommunications, packet switching is a method of grouping data into packets that are transmitted over a digital network. Packets are made of a header and a payload. Data in the header is used by networking hardware to direct the packet to its destination, where the payload is extracted and used by an operating system, application software, or higher layer protocols. Packet switching is the primary basis for data communications in computer networks worldwide.
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Explores the classification and statistics of AGN, black holes, unified AGN model, variability, megamasers, orbital motion measurement, and time-delay cosmography.
Interactive mobile applications like web browsing and gaming are known to benefit significantly from low latency networking, as applications communicate with cloud servers and other users' devices. Emerging mobile channel standards have not met these needs ...
USENIX ASSOC2023
Keeping track of Internet latency is a classic measurement problem. Open measurement platforms like RIPE Atlas are a great solution, but they also face challenges: preventing network overload that may result from uncontrolled active measurements, and maint ...
This thesis demonstrates that it is feasible for systems code to expose a latency interface that describes its latency and related side effects for all inputs, just like the code's semantic interface describes its functionality and related side effects.Sem ...