In graph theory and graph algorithms, a feedback arc set or feedback edge set in a directed graph is a subset of the edges of the graph that contains at least one edge out of every cycle in the graph. Removing these edges from the graph breaks all of the cycles, producing a directed acyclic graph, an acyclic subgraph of the given graph. The feedback arc set with the fewest possible edges is the minimum feedback arc set and its removal leaves the maximum acyclic subgraph; weighted versions of these optimization problems are also used. If a feedback arc set is minimal, meaning that removing any edge from it produces a subset that is not a feedback arc set, then it has an additional property: reversing all of its edges, rather than removing them, produces a directed acyclic graph.
Feedback arc sets have applications in circuit analysis, chemical engineering, deadlock resolution, ranked voting, ranking competitors in sporting events, mathematical psychology, ethology, and graph drawing. Finding minimum feedback arc sets and maximum acyclic subgraphs is NP-hard; it can be solved exactly in exponential time, or in fixed-parameter tractable time. In polynomial time, the minimum feedback arc set can be approximated to within a polylogarithmic approximation ratio, and maximum acyclic subgraphs can be approximated to within a constant factor. Both are hard to approximate closer than some constant factor, an inapproximability result that can be strengthened under the unique games conjecture. For tournament graphs, the minimum feedback arc set can be approximated more accurately, and for planar graphs both problems can be solved exactly in polynomial time.
A closely related problem, the feedback vertex set, is a set of vertices containing at least one vertex from every cycle in a directed or undirected graph. In undirected graphs, the spanning trees are the largest acyclic subgraphs, and the number of edges removed in forming a spanning tree is the circuit rank.
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